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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Analysing Emotional Sentiment in People's YouTube Channel Comments.Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider
2016The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation.Fiammetta Marulli, Luca Vallifuoco
2016Towards a Wearable Interface for Immersive Telepresence in Robotics.Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott
2016Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition.Georgios Kavalakis, Nikolaos Vidakis, Georgios A. Triantafyllidis
2016Learning by Designing Interview Methods in Special Education.Lise Jnsson
2016Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces.Myounghoon Jeon
2016Investigating the Effect of Scaffolding in Modern Game Design.Kasper Halkjr Jensen, Martin Kraus
2016Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes.Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus
2016Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of Japan.Sara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa
2016Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment.Sren R. Frimodt-Mller
2016Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model.Cumhur Erkut, Jonas Fehr
2016AcuTable: A Touch-Enabled, Actuated Tangible User Interface.Simon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz Arroyo, Michael Boelstoft Holte
2016Mobile Device Applications for Head Start Experience in Music.Szu-Ming Chung, Chun-Tsai Wu
2016Widening the Experience of Artistic Sketchbooks.Henning Christiansen, Bjrn Laursen
2016Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants.Allan Christensen, Simon Andr Pedersen, Hendrik Knoche
2016Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI.Hyunkyoung Cho, Joonsung Yoon
2016Enhancing the Multisensory Environment with Adaptive Game Audio Techniques.Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred
2016ArtsIT + DLI: Invited Paper.Anthony Lewis Brooks
2016CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration.Jean Botev, Ralph Marschall, Steffen Rothkugel
2016The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events.Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin
2016The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets.Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schne Rosenlund, Martin Kraus
2016Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits.Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen
2016Considerations and Methods for Usability Testing with Children.Malene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks
2016SceneMaker: Creative Technology for Digital StoryTelling.Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma, John MacRae, Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muoz, Greg O'Hanlon, Laurence Roman
2014The Technology and the Performing Body in the Arts of Contemporary Societies.Emmanouela Vogiatzaki, Artur Krukowski
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Comparable venues

Other A*/A conferences filed under the same field of research.