| 2016 | Analysing Emotional Sentiment in People's YouTube Channel Comments. | Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider |
| 2016 | The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation. | Fiammetta Marulli, Luca Vallifuoco |
| 2016 | Towards a Wearable Interface for Immersive Telepresence in Robotics. | Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott |
| 2016 | Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition. | Georgios Kavalakis, Nikolaos Vidakis, Georgios A. Triantafyllidis |
| 2016 | Learning by Designing Interview Methods in Special Education. | Lise Jnsson |
| 2016 | Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces. | Myounghoon Jeon |
| 2016 | Investigating the Effect of Scaffolding in Modern Game Design. | Kasper Halkjr Jensen, Martin Kraus |
| 2016 | Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. | Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus |
| 2016 | Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of Japan. | Sara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa |
| 2016 | Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment. | Sren R. Frimodt-Mller |
| 2016 | Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model. | Cumhur Erkut, Jonas Fehr |
| 2016 | AcuTable: A Touch-Enabled, Actuated Tangible User Interface. | Simon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz Arroyo, Michael Boelstoft Holte |
| 2016 | Mobile Device Applications for Head Start Experience in Music. | Szu-Ming Chung, Chun-Tsai Wu |
| 2016 | Widening the Experience of Artistic Sketchbooks. | Henning Christiansen, Bjrn Laursen |
| 2016 | Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants. | Allan Christensen, Simon Andr Pedersen, Hendrik Knoche |
| 2016 | Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI. | Hyunkyoung Cho, Joonsung Yoon |
| 2016 | Enhancing the Multisensory Environment with Adaptive Game Audio Techniques. | Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred |
| 2016 | ArtsIT + DLI: Invited Paper. | Anthony Lewis Brooks |
| 2016 | CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration. | Jean Botev, Ralph Marschall, Steffen Rothkugel |
| 2016 | The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events. | Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin |
| 2016 | The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. | Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schne Rosenlund, Martin Kraus |
| 2016 | Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits. | Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen |
| 2016 | Considerations and Methods for Usability Testing with Children. | Malene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks |
| 2016 | SceneMaker: Creative Technology for Digital StoryTelling. | Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma, John MacRae, Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muoz, Greg O'Hanlon, Laurence Roman |
| 2014 | The Technology and the Performing Body in the Arts of Contemporary Societies. | Emmanouela Vogiatzaki, Artur Krukowski |