| 2017 | A Collaborative Video Sketching Model in the Making. | Peter Gundersen, Rikke rngreen, Birgitte Henningsen, Heidi Hautopp |
| 2017 | Designing User Centred Intelligent Classroom Lighting. | Diana Georgieva, Kathrine Marie Schledermann, Stine Maria Louring Nielsen, Ellen Kathrine Hansen |
| 2017 | Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-Time. | Markos Fragkopoulos, Athanasios G. Malamos, Spyros Panagiotakis |
| 2017 | Analysis of Motivation in Virtual Reality Stroke Rehabilitation. | Paula Epure, Michael B. Holte |
| 2017 | The Engagement Effect of Players' Agency over their Characters' Motivation. | Daniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus |
| 2017 | The Impact of Virtual Reality Training on Patient-Therapist Interaction. | Daniel J. R. Christensen, Michael B. Holte |
| 2017 | Interactive Artist - Affective Painting in Multimedia Sensor Space. | Anthony Lewis Brooks |
| 2017 | Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making. | Federica Bressan, Acatia Finbow, Tim Vets, Micheline Lesaffre, Marc Leman |
| 2017 | GLOBE - Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab. | Markus Bresinsky, Florian von Reusner |
| 2017 | The Post-virtual Reality: From the Interactive Experience to the Connective Experience. | Eli Borges Jr., Massimo Di Felice |
| 2017 | Playing a City. | Annika Olofsdotter Bergstrm, Pirjo Elovaara |
| 2017 | Computer Coding at School and Game Creation. | Isabel Barbosa, Joo Magalhes, Vasilis Manassakis, Giorgos E. Panselinas, Castlia Almeida, Ermelinda Alves, Loredana Mataresse, Pasqualle Mossa, Amlcar Baptista, Sara Brando, Katarzyna Azevedo |
| 2016 | The Farm Game: A Game Designed to Follow Children's Playing Maturity. | Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis |
| 2016 | A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education. | Yujie Zhu, Stephen Jia Wang |
| 2016 | Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children. | Chulin Yang, Stephen Jia Wang |
| 2016 | A Multimodal Interaction Framework for Blended Learning. | Nikolaos Vidakis, Kalafatis Konstantinos, Georgios A. Triantafyllidis |
| 2016 | An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game. | Sacha Kjrhus Therkildsen, Nanna Casse Bunkenborg, Lasse Juel Larsen |
| 2016 | Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers. | Wil-Kie Tan, Stephen Jia Wang, Jeffrey Janet |
| 2016 | Multi-kinect Skeleton Fusion for Enactive Games. | Nikolaj Marimo Stvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut |
| 2016 | Learning Together Apart - The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits. | Elsebeth Korsgaard Sorensen, Hanne Voldborg Andersen |
| 2016 | Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. | Adri Arbus Sangesa, Andreea-Daniela Ene, Nicolai Krogh Jrgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus |
| 2016 | Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. | Matthias Rehm, Kasper Rodil |
| 2016 | Designing Digital Tools for Physiotherapy. | Gabriela Postolache, Raul Oliveira, Octavian Postolache |
| 2016 | Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. | Esben Oxholm, Ellen Kathrine Hansen, Georgios Triantafyllidis |
| 2016 | Enriching Location-Based Games with Navigational Game Activities. | Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm |