| 2017 | Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters! | Elsebeth Korsgaard Sorensen |
| 2017 | Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. | Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus |
| 2017 | Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. | Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus |
| 2017 | Reconsidering Registration: New Perspectives on Augmented Reality. | Hanna Schraffenberger, Edwin van der Heide |
| 2017 | Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces. | Vanessa Santos, Roc Pars Burgus |
| 2017 | Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences. | Alwin de Rooij, Michel van Dartel, Antal Ruhl, Hanna Schraffenberger, Bente van Melick, Mathijs Bontje, Mischa Daams, Michel Witter |
| 2017 | Detecting Depression Using Voice Signal Extracted by Chatbots: A Feasibility Study. | Alexandros Roniotis, Manolis Tsiknakis |
| 2017 | Change of Learning Environment Using Game Production - Theory, Methods and Practice. | Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog |
| 2017 | New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education. | Andrei-Ducu Predescu, Georgios Triantafyllidis |
| 2017 | Design Fiction as Norm-Critical Practice. | Linda Paxling |
| 2017 | Implementing an Adaptive Learning System with the Use of Experience API. | Koralia Papadokostaki, Spyros Panagiotakis, Kostas Vassilakis, Athanasios G. Malamos |
| 2017 | Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University. | Stamatios Papadakis, Michail Kalogiannakis, Eirini Sifaki, Nikolas Vidakis |
| 2017 | Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom. | Stamatios Papadakis, Michail Kalogiannakis |
| 2017 | Expressive Human Pose Deformation Based on the Rules of Attractive Poses. | Masaki Oshita, Kei Yamamura, Aoi Honda |
| 2017 | Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals. | Danica Mast, Sylvia Schipper, Fenne van Doorn, Alice Schut, Mathieu Gielen, Sanne de Vries |
| 2017 | In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer. | Jianze Li, Jun Liu, Stephen Jia Wang |
| 2017 | Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration. | Jianze Li, Andreas Hamacher, Daniel Waghorn, David G. Barnes, Stephen Jia Wang |
| 2017 | User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces. | Artur Krukowski, Emmanouela Vogiatzaki |
| 2017 | Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshg Case Study. | Boa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis, Ellen Kathrine Hansen, Michael Mullins |
| 2017 | BubbleFeed: Visualizing RSS Information in Public Spaces. | Effie Karuzaki, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis |
| 2017 | On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater Acoustics. | Michael A. Kalogerakis, Emmanuel K. Skarsoulis |
| 2017 | Ideal Spaces Exhibition. | Michael Johansson, Ulrich Gehmann |
| 2017 | A Review on Individual Assessment of Strength Training Using Smartphone Applications. | Nicolai B. K. Jensen, Michael B. Holte |
| 2017 | Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. | Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nrlem, Martin Kraus |
| 2017 | The Impact of Dynamic Lighting in Classrooms. A Review on Methods. | Ellen Kathrine Hansen, Stine Maria Louring Nielsen, Diana Georgieva, Kathrine Marie Schledermann |