| 2018 | Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for Affordances. | Anthony Lewis Brooks |
| 2018 | Why It's Art. | Anthony Lewis Brooks |
| 2018 | GLOBE - Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games. | Markus Bresinsky, Sophia Willner |
| 2018 | Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. | Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus |
| 2018 | Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art. | Jonas Aksel Billeskov, Tobias Nordvig Mller, Georgios Triantafyllidis, George Palamas |
| 2018 | To Design with Strings for Playability in Cities. | Annika Olofsdotter Bergstrm |
| 2018 | Serious Game for Teaching Statistics in Higher Education: Storyboard Design. | Tiago Barbosa, Srgio F. Lopes, Celina P. Leo, Filomena O. Soares, Vtor H. Carvalho |
| 2018 | Interfaces for Science: Conceptualizing an Interactive Graphical Interface. | Bruno Azevedo, Ana Alice Baptista, Jorge Oliveira e S, Pedro Branco, Rubn Tortosa |
| 2018 | What Is It Like to Be a Virtual Bat? | Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin |
| 2018 | Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. | Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin |
| 2018 | A Social App that Combines Dating and Museum Visiting Experiences. | Atakan Akali, Ido Aharon Iurgel, Tongu Sezen |
| 2018 | Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2017 | Design of a Game Community Based Support System for Cognitive Game Accessibility. | Sammy Yildiz, Anton Carlsson, Henrik Jrnbrand, Tomas Sandberg, Thomas Westin |
| 2017 | Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM. | Andreas Wulff-Jensen, Niclas Nerup Rant, Tobias Nordvig Mller, Jonas Aksel Billeskov |
| 2017 | Training the Mind: The GARDINER Platform. | Nikolas Vidakis, Maria Skalidaki, Kostas Konstantoulakis, Lefteris Kalikakis, Michail Kalogiannakis, Kostas Vassilakis |
| 2017 | Facilitating Learning in Isolated Places Through an Autonomous LMS. | Kostas Vassilakis, John Makridis, Michail-Angelos Lasithiotakis, Michail Kalogiannakis, Nikolas Vidakis |
| 2017 | Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion. | Kostas Vassilakis, Orestis Charalampakos, Georgios Glykokokalos, Persefoni Kontokalou, Michail Kalogiannakis, Nikolas Vidakis |
| 2017 | Real Time Evaluation of Education Methods via Smart Mobile Technology. | George Tsamis, Nikos Papadakis, Evangelos Tzirakis, Evi Katsaraki, Maria Rousaki, John Nikolopoulos, Kostas Vassilakis |
| 2017 | BioSpil: Bringing Interactivity and Gaming into a Cinema-Context. | Tobias Tretow-Fish, Dan Andersen, Lisa Klemm Larsen, Eva Brooks |
| 2017 | The Influence of Biofeedback on Exercise Correctness and Muscle Activity. | Laurentiu Toader, Nicolai B. K. Jensen, Michael B. Holte |
| 2017 | Mapping Situations in Implementing Learning Platforms. | Andreas Lindenskov Tamborg, Benjamin Brink Allsopp |
| 2017 | Blocks as Symbolic Tools for Children's Playful Collaboration. | Cristina Sylla, Eva Brooks, Lisa Tmmler |
| 2017 | i-Prolog: A Web-Based Intelligent Tutoring System for Learning Prolog. | Afroditi Stathaki, Haridimos Kondylakis, Emmanouil I. Marakakis, Michael Kalogerakis |
| 2017 | Walking on 2 Legs: 3D-Structured Method Alignment in Project Management. | Christian Stary |
| 2017 | Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. | Elsebeth Korsgaard Sorensen, Eva Brooks |