| 2018 | Interactive Evolution of Swarms for the Visualisation of Consumptions. | Catarina Mas, Nuno Loureno, Penousal Machado |
| 2018 | Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation. | Pedro Loureiro, Catia Prandi, Nuno Nunes, Valentina Nisi |
| 2018 | The Development of Bǎi/摆: An Oscillating Sound Installation. | Danyi Liu, Jelger Kroese, Edwin van der Heide |
| 2018 | Moderate Recursion: A Digital Artifact of Interactive Dance. | Celine Latulipe, Berto Gonzalez, Melissa Word, Sybil Huskey, David C. Wilson |
| 2018 | Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces. | Karen Lancel, Hermen Maat, Frances M. T. Brazier |
| 2018 | Makerspaces Promoting Students' Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland. | Janette Hughes, Laura Morrison, Anu Kajamaa, Kristiina Kumpulainen |
| 2018 | Infusing Creativity and Technology Through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes. | Sama'a Al Hashimi, Yasmina Zaki, Ameena Al Muwali, Nasser Mahdi |
| 2018 | Memorial Design Pattern Catalogue - Design Issues for Digital Remembrance. | Susanne Haake, Wolfgang Mller, Kim-Sina Engelhart |
| 2018 | Cyberella - Design Issues for Interactive 360 Degree Film. | Susanne Haake, Wolfgang Mller |
| 2018 | Evolving Virtual Ecology. | Gloriya Gostyaeva, Penousal Machado, Tiago Martins |
| 2018 | 'Portugal Without Fires', A Data Visualization System to Help Analyze Forest Fire Data in Portugal. | Duarte Gonalves, Bruno Lima, Joo Martinho Moura, Lus Ferreira |
| 2018 | Development of a Pervasive Game for ADHD Children. | Jess Gallardo, Carmelo Lpez, Antonio Aguelo, Beln Cebrin, Teresa Coma, Eva Cerezo |
| 2018 | Fostering Social Interaction in Playful Cities. | Xavier Fonseca, Stephan G. Lukosch, Frances M. T. Brazier |
| 2018 | A Storytelling Smart-City Approach to Further Cross-Regional Tourism. | Nicolas Fischder, Ido Aharon Iurgel, Tongu Ibrahim Sezen, Koen van Turnhout |
| 2018 | An Interactive Multisensory Virtual Environment for Developmentally Disabled. | Alexandru Diaconu, Flaviu Vreme, Henrik Sderup, Hans Pauli Arnoldson, Patrick Stolc, Anthony Lewis Brooks, Michael Boelstoft Holte |
| 2018 | The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports. | Caroline Delmazo |
| 2018 | "I Didn't Know, You Could Do That" - Affordance Signifiers for Touch Gestures on Mobile Devices. | Emilie Lind Damkjr, Liv Arleth, Hendrik Knoche |
| 2018 | CodeCubes - Playing with Cubes and Learning to Code. | Brbara Cleto, Joo Martinho Moura, Lus Ferreira, Cristina Sylla |
| 2018 | Co-designing Gaming Experiences for Museums with Teenagers. | Vanessa Cesrio, Antnio Coelho, Valentina Nisi |
| 2018 | Learning Basic Mathematical Functions with Augmented Reality. | Jos Cerqueira, Cristina Sylla, Joo Martinho Moura, Lus Ferreira |
| 2018 | A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability. | Filip Cern, Georgios Triantafyllidis, George Palamas |
| 2018 | Evolving Playful and Creative Activities When School Children Develop Game-Based Designs. | Eva Brooks, Jeanette Sjberg |
| 2018 | What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? | Eva Brooks, Salvr Gissurardttir, Bjarki Thor Jonsson, Skulina Kjartansdottir, Robin Isfold Munkvold, Hugo Nordseth, Helga Ds sfold Sigurardttir |
| 2018 | Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project. | Eva Brooks, Anthony Lewis Brooks |
| 2018 | ArtsIT/DLI History, Research and Network Development. | Anthony Lewis Brooks, Eva Brooks |