| 2019 | Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2019 | Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder. | Ali Adjorlu, Stefania Serafin |
| 2019 | Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships. | Hong Li, Jonna Hkkil, Kaisa Vnnen |
| 2019 | Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships. | Hong Li, Heiko Mller, Jonna Hkkil |
| 2018 | Segmentation of Panels in d-Comics. | Xinwei Wang, Jun Hu, Bart Hengeveld, Matthias Rauterberg |
| 2018 | Designing a Playful Robot Application for Second Language Learning. | Gijs Verhoeven, Alejandro Catal, Marit Theune |
| 2018 | Re-interpreting Cities with Play Urban Semiotics and Gamification. | Mattia Thibault |
| 2018 | Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources. | Valentina Terzieva, Yuri Pavlov, Katia Todorova, Petia Kademova-Katzarova |
| 2018 | Scentgraphy - Interactive Installation of Scent Communication. | Xiaotian Sun, Kiyoshi Tomimatsu |
| 2018 | A Theory Based Dialogic Learning Architecture for Sustained Innovative Collaborative Learning Across Diversity and Professional Borders. | Elsebeth Wejse Korsgaard Sorensen |
| 2018 | Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague. | Geertje Slingerland, Stephan G. Lukosch, Tina Comes, Frances M. T. Brazier |
| 2018 | Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHD. | Doaa Sinnari, Paul Krause, Maysoon F. Abulkhair |
| 2018 | Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces. | Andreas Sie, Daniel Hepperle, Matthias Wlfel, Michael Johansson |
| 2018 | Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. | Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng |
| 2018 | Dynamic Lighting in Classrooms: A New Interactive Tool for Teaching. | Kathrine Marie Schledermann, Henrika Pihlajaniemi, Sumit Sen, Ellen Kathrine Hansen |
| 2018 | A Serious Game for Hemophobia Treatment Phobos: First Insights. | Joo Petersen, Vtor H. Carvalho, Joo Tiago Oliveira, Eva Oliveira |
| 2018 | A Framework for Branched Storytelling and Matchmaking in Multiplayer Games. | Vitor Pgas, Pedro Santana, Pedro Faria Lopes |
| 2018 | Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. | Viviane Peaibes, Pedro Cardoso, Bruno Giesteira |
| 2018 | Inside the Geometry - Double Language. | Chiara Passa |
| 2018 | Making Puppet Circuits. | Michael Nitsche, Crystal Eng |
| 2018 | Smart, Affective, and Playable Cities. | Anton Nijholt |
| 2018 | Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing. | Carla Nave, Teresa Romo, Nuno Correia |
| 2018 | Creative Approaches on Interactive Visualization and Characterization at the Nanoscale. | Joo Martinho Moura, Jordi Llobet, Marco Martins, Joo Gaspar |
| 2018 | From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women. | Patrizia Marti, Michele Tittarelli, Matteo Sirizzotti, Iolanda Iacono, Riccardo Zambon |
| 2018 | Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. | Javier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo |