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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder.Ali Adjorlu, Stefania Serafin
2019Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.Ali Adjorlu, Stefania Serafin
2019Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships.Hong Li, Jonna Hkkil, Kaisa Vnnen
2019Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships.Hong Li, Heiko Mller, Jonna Hkkil
2018Segmentation of Panels in d-Comics.Xinwei Wang, Jun Hu, Bart Hengeveld, Matthias Rauterberg
2018Designing a Playful Robot Application for Second Language Learning.Gijs Verhoeven, Alejandro Catal, Marit Theune
2018Re-interpreting Cities with Play Urban Semiotics and Gamification.Mattia Thibault
2018Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources.Valentina Terzieva, Yuri Pavlov, Katia Todorova, Petia Kademova-Katzarova
2018Scentgraphy - Interactive Installation of Scent Communication.Xiaotian Sun, Kiyoshi Tomimatsu
2018A Theory Based Dialogic Learning Architecture for Sustained Innovative Collaborative Learning Across Diversity and Professional Borders.Elsebeth Wejse Korsgaard Sorensen
2018Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague.Geertje Slingerland, Stephan G. Lukosch, Tina Comes, Frances M. T. Brazier
2018Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHD.Doaa Sinnari, Paul Krause, Maysoon F. Abulkhair
2018Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces.Andreas Sie, Daniel Hepperle, Matthias Wlfel, Michael Johansson
2018Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng
2018Dynamic Lighting in Classrooms: A New Interactive Tool for Teaching.Kathrine Marie Schledermann, Henrika Pihlajaniemi, Sumit Sen, Ellen Kathrine Hansen
2018A Serious Game for Hemophobia Treatment Phobos: First Insights.Joo Petersen, Vtor H. Carvalho, Joo Tiago Oliveira, Eva Oliveira
2018A Framework for Branched Storytelling and Matchmaking in Multiplayer Games.Vitor Pgas, Pedro Santana, Pedro Faria Lopes
2018Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa.Viviane Peaibes, Pedro Cardoso, Bruno Giesteira
2018Inside the Geometry - Double Language.Chiara Passa
2018Making Puppet Circuits.Michael Nitsche, Crystal Eng
2018Smart, Affective, and Playable Cities.Anton Nijholt
2018Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing.Carla Nave, Teresa Romo, Nuno Correia
2018Creative Approaches on Interactive Visualization and Characterization at the Nanoscale.Joo Martinho Moura, Jordi Llobet, Marco Martins, Joo Gaspar
2018From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women.Patrizia Marti, Michele Tittarelli, Matteo Sirizzotti, Iolanda Iacono, Riccardo Zambon
2018Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces.Javier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo
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Comparable venues

Other A*/A conferences filed under the same field of research.