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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Designing and Learning with IoT in a Passion-Based Constructionist Context.Janette Hughes, Jennifer Anne Robb, Margaret Lam
2019Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning.Bastian Ils Hougaard, Hendrik Knoche
2019The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation.Emil Rosenlund Heg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin
2019Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.Emil Rosenlund Heg, Begm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin
2019"What I See Is What You Get" Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical Environment.Ana Herruzo, Nikita Pashenkov
2019Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces.Daniel Hepperle, Andreas Siess, Matthias Wlfel
2019Make Waste Fun Again! A Gamification Approach to Recycling.Miralem Helmefalk, Joacim Rosenlund
2019Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters.Mackenzie Hammer, Nicoletta Adamo
2019Co-designing Object Shapes with Artificial Intelligence.Kevin German, Marco Limm, Matthias Wlfel, Silke Helmerdig
2019A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music.Rasmus Eklund, Cumhur Erkut
2019Art and Code: Programming as a Medium.Ernest A. Edmonds
2019Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation.Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson
2019Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-management.Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen
2019Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method.Ailin Chen, Rui Jesus, Mrcia Vilarigues
2019Creating with the Digital: Tool, Medium, Mediator, Partner.Linda Candy
2019To Become Digitally Competent: A Study of Educators' Participation in Professional Learning.Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby
2019Innovation, Inclusion and Emerging Technologies.Eva Brooks, Anthony Lewis Brooks
2019Learning Designs and Participation Through Digital Technologies.Eva Brooks, Anthony Lewis Brooks
2019Design as a Knowledge Constructing Activity.Eva Brooks, Anthony Lewis Brooks
2019Arts and Artist.Anthony Lewis Brooks, Eva Brooks
2019Games, Gamification and Accessible Games.Anthony Lewis Brooks, Eva Brooks
2019Extended Realities, Artificial Intelligence and Interfaces.Anthony Lewis Brooks, Eva Brooks
2019Targeting Experiences.Anthony Lewis Brooks, Eva Brooks
2019GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises.Markus Bresinsky, Sophia Willner
2019"But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture Signifiers.Liv Arleth, Emilie Lind Damkjr, Hendrik Knoche
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Comparable venues

Other A*/A conferences filed under the same field of research.