| 2019 | Designing and Learning with IoT in a Passion-Based Constructionist Context. | Janette Hughes, Jennifer Anne Robb, Margaret Lam |
| 2019 | Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning. | Bastian Ils Hougaard, Hendrik Knoche |
| 2019 | The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. | Emil Rosenlund Heg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists. | Emil Rosenlund Heg, Begm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2019 | "What I See Is What You Get" Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical Environment. | Ana Herruzo, Nikita Pashenkov |
| 2019 | Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces. | Daniel Hepperle, Andreas Siess, Matthias Wlfel |
| 2019 | Make Waste Fun Again! A Gamification Approach to Recycling. | Miralem Helmefalk, Joacim Rosenlund |
| 2019 | Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters. | Mackenzie Hammer, Nicoletta Adamo |
| 2019 | Co-designing Object Shapes with Artificial Intelligence. | Kevin German, Marco Limm, Matthias Wlfel, Silke Helmerdig |
| 2019 | A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music. | Rasmus Eklund, Cumhur Erkut |
| 2019 | Art and Code: Programming as a Medium. | Ernest A. Edmonds |
| 2019 | Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation. | Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson |
| 2019 | Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-management. | Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen |
| 2019 | Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method. | Ailin Chen, Rui Jesus, Mrcia Vilarigues |
| 2019 | Creating with the Digital: Tool, Medium, Mediator, Partner. | Linda Candy |
| 2019 | To Become Digitally Competent: A Study of Educators' Participation in Professional Learning. | Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby |
| 2019 | Innovation, Inclusion and Emerging Technologies. | Eva Brooks, Anthony Lewis Brooks |
| 2019 | Learning Designs and Participation Through Digital Technologies. | Eva Brooks, Anthony Lewis Brooks |
| 2019 | Design as a Knowledge Constructing Activity. | Eva Brooks, Anthony Lewis Brooks |
| 2019 | Arts and Artist. | Anthony Lewis Brooks, Eva Brooks |
| 2019 | Games, Gamification and Accessible Games. | Anthony Lewis Brooks, Eva Brooks |
| 2019 | Extended Realities, Artificial Intelligence and Interfaces. | Anthony Lewis Brooks, Eva Brooks |
| 2019 | Targeting Experiences. | Anthony Lewis Brooks, Eva Brooks |
| 2019 | GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises. | Markus Bresinsky, Sophia Willner |
| 2019 | "But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture Signifiers. | Liv Arleth, Emilie Lind Damkjr, Hendrik Knoche |