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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Playing with the Artist.Maria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis E. Ioannidis
2019Teachers' Preferable Attributes of E-Learning Resources.Valentina Terzieva, Elena Paunova-Hubenova, Katia Todorova, Petia Kademova-Katzarova
2019Personalization of Educational Video Games in APOGEE.Valentina Terzieva, Elena Paunova-Hubenova, Boyan Bontchev
2019Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.Silke ter Stal, Alejandro Catal, Marit Theune, Dennis Reidsma
2019VR Situated Simulations.Thore Soneson, Michael Johansson, Barbro Bruce, Kerstin Ahlqvist, Camilla Siotis Ekberg
2019Problem Solving and Collaboration When School Children Develop Game Designs.Jeanette Sjberg, Eva Brooks
2019Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship.Stefania Savva, Nicos Souleles, Ana Margarida Ferreira
2019Enabling Rural Women in India to Speculate Futures Through Games and Theatre: A Participatory Approach.Arjun Harish Rao, Mahima Chandak, Shreya Mukta Gupta
2019Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change.John Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell, Adele Jones
2019Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology.Anton Nijholt
2019Navigating Procedurally Generated Overt Self-overlapping Environments in VR.Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai Brodersen Hansen, Kresta Louise F. Bonita, Martin Kraus
2019Nature and Nurturance Across the Ages: Modest Means for Modern Times.Henry J. Moller, Lee Saynor, Mark H. Chignell, John A. Waterworth
2019Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story Apps.Douglas Menegazzi, Cristina Sylla
2019Our Museum Game - A Collaborative Game for User-Centered Exhibition Design.Kristina Maria Madsen, Rameshnath Krishnasamy
2019Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes.Marie Charlotte Lyngbye, Anders Kalsgaard Mller
2019Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis.Miikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen
2019Hosting Social Touch in Public Space of Merging Realities.Karen Lancel, Hermen Maat, Frances M. T. Brazier
2019Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality.Johan Winther Kristensen, Lasse Lodberg Aafeldt, Peter Kejser Jensen, Rebecca Pipaluk Vinther, Hendrik Knoche
2019Procedurally Generated Self Overlapping Mazes in Virtual Reality.Balzs Gyula Koltai, Jakob Elkjr Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus
2019Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives.Henrik Kasch
2019Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task.Jonathan Jung Johansen, Lasse Goul Jensen, Brian Bemman
2019Finding, Feeling and Sharing the Value of a Landscape.Rui Jesus, Catarina Conceio, Gonalo Lopes
2019SimonXXL - Investigating Spontaneous Group Formation Around Public Installations.Bo Jacobsen, Michael Utne Krholm Svendsen, Adam Kjr Sgaard, Rune Lundegaard Uggerhj, Markus Lchtefeld
2019Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People.Chaudhary Muhammad Aqdus Ilyas, Kasper Rodil, Matthias Rehm
2019Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification.Pirita Ihamki, Katriina Heljakka
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Comparable venues

Other A*/A conferences filed under the same field of research.