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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjblom, Jussi Holopainen, Juho Hamari
2020The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play.Oliver Wolter Nielsen, Miriam Krebs, Jake Slberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjrn Dalsgaard Hansen, Lasse Juel Larsen
2020Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents.Daniel A. Muoz, Kenny K. N. Chow, Huaxin Wei
2020Embodiment in Virtual Reality Performance.Joo Martinho Moura, N Barros, Paulo Ferreira-Lopes
2020A Matrix for Gamifying Development Workshops.Kristina Maria Madsen, Mette Hjorth Rasmussen
2020The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research.Chien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen
2020IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches.Zidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen
2020Optimizations of VR360 Animation Production Process.Wei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung
2020Context-Based Visual Design Language for Shape Generation.Arus Kunkhet
2020The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review.Pranay Arun Kumar, Stephen Jia Wang
2020Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.Andr T. J. Kristensen, Casper Hgalmen, Leon Mller, Martin Kraus, Mohanad M. Zeitoun
2020Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites.Rameshnath Krishnasamy, Vashanth Selvadurai, Peter Vistisen
2020TeMoG - An Accessible Tool for Creating Custom Soft Robotics Parts.Jonas Jrgensen
2020Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals.Camilla Jaller
2020Acetate - Impermanence and Destruction Within Sound Art.Jimmy Eadie
20203D Localisation of Sound Sources in Virtual Reality.Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Lburgh Larsen, Martin Kraus
2020Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.Alberto Cannav, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti
2020Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow.Oana Camelia Burca, Maros Pekarik, Brian Bemman
2020Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom.Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos A. Tarabanis
2019An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies.Shichao Zhao
2019Huge Balls: A Ludo-Narrative Exploration of Game Art.Guofan Xiong, Daniel Plata, Chu-Yin Chen
2019Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design.Camila Wohlmuth, Nuno Correia
2019Real-Time Measurement and Analysis of Audience Response.Philip Wigham, Ben Challis
2019Towards Sustainable Inclusive Game Design Processes.Thomas Westin, Henrik Engstrm, Jenny Brusk
2019Balancing Enlightenment and Experience in Interactive Exhibition Design.Peter Vistisen, Vashanth Selvadurai, Jens F. Jensen
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Comparable venues

Other A*/A conferences filed under the same field of research.