| 2020 | Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. | Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjblom, Jussi Holopainen, Juho Hamari |
| 2020 | The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play. | Oliver Wolter Nielsen, Miriam Krebs, Jake Slberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjrn Dalsgaard Hansen, Lasse Juel Larsen |
| 2020 | Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents. | Daniel A. Muoz, Kenny K. N. Chow, Huaxin Wei |
| 2020 | Embodiment in Virtual Reality Performance. | Joo Martinho Moura, N Barros, Paulo Ferreira-Lopes |
| 2020 | A Matrix for Gamifying Development Workshops. | Kristina Maria Madsen, Mette Hjorth Rasmussen |
| 2020 | The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research. | Chien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen |
| 2020 | IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches. | Zidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen |
| 2020 | Optimizations of VR360 Animation Production Process. | Wei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung |
| 2020 | Context-Based Visual Design Language for Shape Generation. | Arus Kunkhet |
| 2020 | The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review. | Pranay Arun Kumar, Stephen Jia Wang |
| 2020 | Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum. | Andr T. J. Kristensen, Casper Hgalmen, Leon Mller, Martin Kraus, Mohanad M. Zeitoun |
| 2020 | Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites. | Rameshnath Krishnasamy, Vashanth Selvadurai, Peter Vistisen |
| 2020 | TeMoG - An Accessible Tool for Creating Custom Soft Robotics Parts. | Jonas Jrgensen |
| 2020 | Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals. | Camilla Jaller |
| 2020 | Acetate - Impermanence and Destruction Within Sound Art. | Jimmy Eadie |
| 2020 | 3D Localisation of Sound Sources in Virtual Reality. | Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Lburgh Larsen, Martin Kraus |
| 2020 | Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. | Alberto Cannav, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti |
| 2020 | Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow. | Oana Camelia Burca, Maros Pekarik, Brian Bemman |
| 2020 | Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom. | Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos A. Tarabanis |
| 2019 | An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies. | Shichao Zhao |
| 2019 | Huge Balls: A Ludo-Narrative Exploration of Game Art. | Guofan Xiong, Daniel Plata, Chu-Yin Chen |
| 2019 | Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design. | Camila Wohlmuth, Nuno Correia |
| 2019 | Real-Time Measurement and Analysis of Audience Response. | Philip Wigham, Ben Challis |
| 2019 | Towards Sustainable Inclusive Game Design Processes. | Thomas Westin, Henrik Engstrm, Jenny Brusk |
| 2019 | Balancing Enlightenment and Experience in Interactive Exhibition Design. | Peter Vistisen, Vashanth Selvadurai, Jens F. Jensen |