| 2021 | Information Presentation in Autonomous Shuttle Busses: -What and How? | Markus Linnartz, Yasmin Dufner, Nicola Fricke |
| 2021 | Dynamic Suspense Management Through Adaptive Gameplay. | Robert Levin, Skyler Zartman, Ying Zhu |
| 2021 | AI in Art: Simulating the Human Painting Process. | Alexander Leiser, Tim Schlippe |
| 2021 | Poetic Automatisms - A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression. | Andreas Kratky |
| 2021 | Statistical Models for Predicting Results in Professional League of Legends. | Robbie Jadowski, Stuart Cunningham |
| 2021 | Unusual Transformation: A Deep Learning Approach to Create Art. | Mai Cong Hung, Trang Mai Xuan, Ryohei Nakatsu, Naoko Tosa |
| 2021 | Creative Collaboration with the "Brain" of a Search Engine: Effects on Cognitive Stimulation and Evaluation Apprehension. | Mlanie Gozzo, Michiel Koelink Woldendorp, Alwin de Rooij |
| 2021 | SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music. | Zeynep Erol, Zhiyuan Zhang, Eray zgnay, L. C. Ray |
| 2021 | Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability. | Jonathan Duckworth, Shigenori Mochizuki, Ross Eldridge, James Hullick |
| 2021 | Tackling Online Hate Speech? - Play Your Role! | Susana Costa, Bruno Mendes da Silva, Mirian Nogueira Tavares |
| 2021 | Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments. | Megan Corbett, Jeehan Malik, Vero Rose Smith, Kyle Rector |
| 2021 | Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety. | Hsiao-Wei Chen, Jonathan Duckworth, Renata Kokanovic |
| 2021 | Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling. | Vanessa Cesrio, Albert Acedo, Nuno Nunes, Valentina Nisi |
| 2021 | Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality. | Marius Butz, Daniel Hepperle, Matthias Wlfel |
| 2021 | AI Assisted Design of Sokoban Puzzles Using Automated Planning. | Toms Balyo, Nils Froleyks |
| 2021 | Web-Mindscape and REFLEXION - In Sync/Out of Sync -: Biofeedback and Physical Computing in Inter-active New Media Art. | Claudia Robles Angel, Andreas Gernemann-Paulsen, Uwe Seifert |
| 2020 | Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families. | Analyn Yap, Huaxin Wei, Kenny K. N. Chow |
| 2020 | A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation. | Yuxiang Yan, Huaxin Wei, Jeffrey C. F. Ho, Analyn Yap |
| 2020 | Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership. | Allen Xie, Jeffrey C. F. Ho, Stephen Jia Wang |
| 2020 | Bio-related Design Genres: A Survey on Familiarity and Potential Applications. | Nurul 'Ayn Ahmad Sayuti, Bjorn Sommer, Saeema Ahmed-Kristensen |
| 2020 | Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement. | Raquel Echeanda Snchez, Nelson Zagalo, Sara Corts Gmez |
| 2020 | Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don't Starve. | Raquel Echeanda Snchez, Sara Corts Gmez |
| 2020 | Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets. | Srgio M. Rebelo, Joo Bicker, Penousal Machado |
| 2020 | Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming. | Nikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis |
| 2020 | (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object. | Liucija Paniuskyte, Zuzana Hrub, Brian Bemman |