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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Synaesthesia Sound Design in Virtual Reality.Szu-Ming Chung, Ze-Yu Chen, Chun-Tsai Wu
2022Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist.Anthony Lewis Brooks, Eva Brooks
2022Simulating Idiosyncratic Movement Qualities.Daniel Bisig, Muriel Romero
2022Designing a Multilingual, Multimodal and Collaborative Platform of Resources for Higher Education.Bruno Azevedo, Mariana Pereira, Slvia Arajo
2022Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science.Bruno Azevedo, Francisco Cunha, Pedro Branco
2022Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions.Zahra Asadi, Jonas Moons, Stefan Leijnen
2022Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today.Seluk Artut
2022Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstruction.Sara Antinozzi, Fausta Fiorillo, Mirko Surdi
2022Development of Art Fashion by Integrating Art and Digital Textile Printing.Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu
2022Transmediation of the Illustrated Children's Book «Goodnight Moon»: A Web-Based Traditional Animation.Joana Rovira Martins, Pedro Martins, Ana Boavida
2021The Effect of Characters' Locomotion on Audience Perception of Crowd Animation.Wenyu Zhang, Nicoletta Adamo-Villani
2021Toward Injury-Aware Game Design.Marinel Tinnirello, Ying Zhu, Steven Kane
2021Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks.Aram Ter-Sarkisov, Eduardo Alonso
2021Digital Art and Dissipative Structures.Sijia Tao, Alain Lioret
2021The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage.Benjamin Seide, Benjamin Slater
2021User Study on the Effects Explainable AI Visualizations on Non-experts.Sophia Schulze-Weddige, Thorsten Zylowski
2021Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator.Lena Theodora Schramm, Anuja Hariharan, Tobias Gtz, Jonas Fegert, Andreas P. Schmidt
2021Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum.Stefan Schaffer, Aaron Ru, Mino Lee Sasse, Louise Schubotz, Oliver Gustke
2021Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case.Ctia Roa, Carlos Alberto Augusto, Srgio M. Rebelo, Pedro Martins
2021Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography.Elke E. Reinhuber
2021Reconstructing Facial Expressions of HMD Users for Avatars in VR.Christian Felix Purps, Simon Janzer, Matthias Wlfel
2021Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain.Katja Thyra Pedersen, Peter Vistisen, Mette Terp Hybye, Janni Strm
2021Considering Authorial Liberty in Adaptive Interactive Narratives.Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni
2021Towards Inclusive and Interactive Spaces for Breakdancing.Janica Olpindo, Doug Van Nort
2021NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art.Anton Dragan Maslic
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Comparable venues

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