| 2022 | Synaesthesia Sound Design in Virtual Reality. | Szu-Ming Chung, Ze-Yu Chen, Chun-Tsai Wu |
| 2022 | Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist. | Anthony Lewis Brooks, Eva Brooks |
| 2022 | Simulating Idiosyncratic Movement Qualities. | Daniel Bisig, Muriel Romero |
| 2022 | Designing a Multilingual, Multimodal and Collaborative Platform of Resources for Higher Education. | Bruno Azevedo, Mariana Pereira, Slvia Arajo |
| 2022 | Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science. | Bruno Azevedo, Francisco Cunha, Pedro Branco |
| 2022 | Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions. | Zahra Asadi, Jonas Moons, Stefan Leijnen |
| 2022 | Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today. | Seluk Artut |
| 2022 | Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstruction. | Sara Antinozzi, Fausta Fiorillo, Mirko Surdi |
| 2022 | Development of Art Fashion by Integrating Art and Digital Textile Printing. | Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu |
| 2022 | Transmediation of the Illustrated Children's Book «Goodnight Moon»: A Web-Based Traditional Animation. | Joana Rovira Martins, Pedro Martins, Ana Boavida |
| 2021 | The Effect of Characters' Locomotion on Audience Perception of Crowd Animation. | Wenyu Zhang, Nicoletta Adamo-Villani |
| 2021 | Toward Injury-Aware Game Design. | Marinel Tinnirello, Ying Zhu, Steven Kane |
| 2021 | Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks. | Aram Ter-Sarkisov, Eduardo Alonso |
| 2021 | Digital Art and Dissipative Structures. | Sijia Tao, Alain Lioret |
| 2021 | The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage. | Benjamin Seide, Benjamin Slater |
| 2021 | User Study on the Effects Explainable AI Visualizations on Non-experts. | Sophia Schulze-Weddige, Thorsten Zylowski |
| 2021 | Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator. | Lena Theodora Schramm, Anuja Hariharan, Tobias Gtz, Jonas Fegert, Andreas P. Schmidt |
| 2021 | Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum. | Stefan Schaffer, Aaron Ru, Mino Lee Sasse, Louise Schubotz, Oliver Gustke |
| 2021 | Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case. | Ctia Roa, Carlos Alberto Augusto, Srgio M. Rebelo, Pedro Martins |
| 2021 | Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography. | Elke E. Reinhuber |
| 2021 | Reconstructing Facial Expressions of HMD Users for Avatars in VR. | Christian Felix Purps, Simon Janzer, Matthias Wlfel |
| 2021 | Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain. | Katja Thyra Pedersen, Peter Vistisen, Mette Terp Hybye, Janni Strm |
| 2021 | Considering Authorial Liberty in Adaptive Interactive Narratives. | Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni |
| 2021 | Towards Inclusive and Interactive Spaces for Breakdancing. | Janica Olpindo, Doug Van Nort |
| 2021 | NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art. | Anton Dragan Maslic |