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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Shadow Display Design Concepts for AI Enhanced Environments.zge Raudanjoki, Jonna Hkkil, Minna Pakanen, Ashley Colley
2022Shadows as Ambient Displays - A Design Space.zge Raudanjoki, Ashley Colley, Jonna Hkkil
2022Analysis of Affective Behavior in the Artistic Installation Moviescape.Elena Partesotti, Eduardo D. Hebling, Artemis S. Moroni, Micael Antunes da Silva, Csar P. da Silva, Cssio G. Dezotti, Jnatas Manzolli
2022PirouNet: Creating Dance Through Artist-Centric Deep Learning.Mathilde Papillon, Mariel Pettee, Nina Miolane
2022User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour.Siiri Paananen, Sanni Mustonen, Jonna Hkkil, Ashley Colley
2022[IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models.Lucas Fabin Olivero
2022Touchy Tap: A Slow Technology for Shared Reflections on Water Consumption.Nanami Nakamura, Robb Mitchell, Laurens Boer
2022Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic.Sanni Mustonen, Siiri Paananen, Jonna Hkkil
2022Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming.Peter Mozelius, Niklas Humble
2022Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese.Emir Medina, Marbert John Marasigan
2022The Resurrection of Art and Human Dignity MAGNETS Case Study.Jasmina Maric
2022Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report.Francisco Machado, Teresa Vieira, Mrio Silva, Hugo Machado
2022CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions.Chien Lu, Giacomo Lauritano, Jaakko Peltonen
2022Motion Capture as a Tool of Empowerment for Female Main Characters.Ema Lavrador, Lus Teixeira, Sahra Kunz
2022Banging Interaction in Ubiquitous Music.Damin Keller, Azeema Yaseen, Marcello Messina, Sutirtha Chakraborty, Luzilei Aliel, Victor Lazzarini, Ivan Simurra, Joseph Timoney
2022Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car?Martin Kasarda
2022A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts.Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu
2022Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments.Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu
2022Engaging Museum Visitors with AI-Generated Narration and Gameplay.Wladimir Hettmann, Matthias Wlfel, Marius Butz, Kevin Torner, Janika Finken
2022Customising the Interactive Film.Chris Hales
2022Desiring Machines and Affective Virtual Environments.Jorge Forero, Gilberto Bernardes, Mnica Mendes
2022Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9Manuel Flores, Antnio Bandeira Arajo
2022The Impact of Hybrid Animation on the Future of Animation.Francisca Faria, Ctia Peres
2022Audial Kinetics and the Disembodied Voice.Jimmy Eadie
2022IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech.Susana Costa, Mirian Nogueira Tavares, Jos Bidarra, Bruno Mendes da Silva
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Comparable venues

Other A*/A conferences filed under the same field of research.