| 2022 | Shadow Display Design Concepts for AI Enhanced Environments. | zge Raudanjoki, Jonna Hkkil, Minna Pakanen, Ashley Colley |
| 2022 | Shadows as Ambient Displays - A Design Space. | zge Raudanjoki, Ashley Colley, Jonna Hkkil |
| 2022 | Analysis of Affective Behavior in the Artistic Installation Moviescape. | Elena Partesotti, Eduardo D. Hebling, Artemis S. Moroni, Micael Antunes da Silva, Csar P. da Silva, Cssio G. Dezotti, Jnatas Manzolli |
| 2022 | PirouNet: Creating Dance Through Artist-Centric Deep Learning. | Mathilde Papillon, Mariel Pettee, Nina Miolane |
| 2022 | User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour. | Siiri Paananen, Sanni Mustonen, Jonna Hkkil, Ashley Colley |
| 2022 | [IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models. | Lucas Fabin Olivero |
| 2022 | Touchy Tap: A Slow Technology for Shared Reflections on Water Consumption. | Nanami Nakamura, Robb Mitchell, Laurens Boer |
| 2022 | Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic. | Sanni Mustonen, Siiri Paananen, Jonna Hkkil |
| 2022 | Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming. | Peter Mozelius, Niklas Humble |
| 2022 | Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese. | Emir Medina, Marbert John Marasigan |
| 2022 | The Resurrection of Art and Human Dignity MAGNETS Case Study. | Jasmina Maric |
| 2022 | Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report. | Francisco Machado, Teresa Vieira, Mrio Silva, Hugo Machado |
| 2022 | CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions. | Chien Lu, Giacomo Lauritano, Jaakko Peltonen |
| 2022 | Motion Capture as a Tool of Empowerment for Female Main Characters. | Ema Lavrador, Lus Teixeira, Sahra Kunz |
| 2022 | Banging Interaction in Ubiquitous Music. | Damin Keller, Azeema Yaseen, Marcello Messina, Sutirtha Chakraborty, Luzilei Aliel, Victor Lazzarini, Ivan Simurra, Joseph Timoney |
| 2022 | Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car? | Martin Kasarda |
| 2022 | A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. | Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu |
| 2022 | Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. | Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu |
| 2022 | Engaging Museum Visitors with AI-Generated Narration and Gameplay. | Wladimir Hettmann, Matthias Wlfel, Marius Butz, Kevin Torner, Janika Finken |
| 2022 | Customising the Interactive Film. | Chris Hales |
| 2022 | Desiring Machines and Affective Virtual Environments. | Jorge Forero, Gilberto Bernardes, Mnica Mendes |
| 2022 | Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9 | Manuel Flores, Antnio Bandeira Arajo |
| 2022 | The Impact of Hybrid Animation on the Future of Animation. | Francisca Faria, Ctia Peres |
| 2022 | Audial Kinetics and the Disembodied Voice. | Jimmy Eadie |
| 2022 | IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech. | Susana Costa, Mirian Nogueira Tavares, Jos Bidarra, Bruno Mendes da Silva |