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ArtsIT, Interactivity & Game Creation (was International Conference on Arts and Technology)

ArtsIT

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

441

2009–2023

Papers per year

200960 peak2023

ArtsIT papers

441 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Soundscape to Music: Experiences in an Additive Manufacturing Open Lab.Laureana Stelmastchuk Benassi Fontolan
2023Presenting the Testimonial in Multimedia Documentaries.Kenneth Feinstein
2023Dance and New Technologies: Different Interdisciplinary Approaches in Teaching and Practice.Isadora Alonso Faustino, Daniela Gatti
2023Using Generative Models to Create a Visual Description of Climate Change.Felipe Santana Dias, Artemis Moroni, Hlio Pedrini
2023Sound Body as Embodied Poetic Interaction.Daniela Gatti
2023Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP).Douglas B. de Castro, Jefferson de Lima Picano, Gabriel Santos da Mota, talo Sousa de Sena
2023Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.Douglas B. de Castro, Diego Fernando Ducart
2023Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design.Cristian Parra Bravo
2023Art as an Expanded Field: The Case of the R/Place Social Experiment.Marcela Jatene Cavalcante Botelho, Hosana Celeste Oliveira
2023Dignitas in the Metaverse.Savithri Bartlett, Sam Chester, Philip Delamore, Sebastian Roeck, Zowie Broach
2023Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization.Bruno Azevedo, Francisco Cunha, Pedro Branco
2023Dance and Technology: Different Readings of the Technologically Mediated Body.Diogo Angeli
2023Bridging Computational Art and Climate Change: An Analysis of a Mobile Application for Raising Awareness About Climate Change Through Art.Felipe Mammoli Andrade, Artemis Moroni Sanchez Moroni
2023A Systematic Review of the Technology Available for Data Collection and Assessment in Music Therapy.Beatriz Amors-Snchez, David J. Gamella-Gonzlez, Pablo Cisneros-lvarez, Vicenta Gisbert-Caudeli
2023Glitch Art Generation and Performance Using Musical Live Coding.Noriki Amano
2022A Review of Game Design Techniques for Managing Suspense.Ying Zhu, Daniel Kim, Alex Alsheimer
2022VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects.Haoran Zhang, Jeffrey C. F. Ho
2022A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture.Mingzhu Wei, Nicoletta Adamo, Nandhini Giri, Yingjie Chen
2022The Singing Bridge: Sonification of a Stress-Ribbon Footbridge.Christian Torresan, Gilberto Bernardes, Elsa S Caetano, Maria Teresa Restivo
2022Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System.Joo Paulo Sousa, Gonalo Oliveira, Ins Barbedo, Brbara Barroso, Rogrio Tavares, Rui Pedro Lopes
2022Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research.Carla Sousa, Jos Carlos Neves
2022Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies.Duarte L. Sousa, Vanessa Cesrio, Pedro F. Campos
20222000 Eyes: Spherical View of La Fenice di Venezia - A Large-Format Equirectangular Drawing with a Gigapixel Resolution.Chiara Masiero Sgrinzatto
2022User Experience of a Conversational User Interface in a Museum.Stefan Schaffer, Aaron Ru, Oliver Gustke
2022Recreating Gaming Experience Through Spatial Augmented Reality.Vibhuti Sagar, Prasad S. Onkar
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Comparable venues

Other A*/A conferences filed under the same field of research.