| 2023 | Soundscape to Music: Experiences in an Additive Manufacturing Open Lab. | Laureana Stelmastchuk Benassi Fontolan |
| 2023 | Presenting the Testimonial in Multimedia Documentaries. | Kenneth Feinstein |
| 2023 | Dance and New Technologies: Different Interdisciplinary Approaches in Teaching and Practice. | Isadora Alonso Faustino, Daniela Gatti |
| 2023 | Using Generative Models to Create a Visual Description of Climate Change. | Felipe Santana Dias, Artemis Moroni, Hlio Pedrini |
| 2023 | Sound Body as Embodied Poetic Interaction. | Daniela Gatti |
| 2023 | Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP). | Douglas B. de Castro, Jefferson de Lima Picano, Gabriel Santos da Mota, talo Sousa de Sena |
| 2023 | Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data. | Douglas B. de Castro, Diego Fernando Ducart |
| 2023 | Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design. | Cristian Parra Bravo |
| 2023 | Art as an Expanded Field: The Case of the R/Place Social Experiment. | Marcela Jatene Cavalcante Botelho, Hosana Celeste Oliveira |
| 2023 | Dignitas in the Metaverse. | Savithri Bartlett, Sam Chester, Philip Delamore, Sebastian Roeck, Zowie Broach |
| 2023 | Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization. | Bruno Azevedo, Francisco Cunha, Pedro Branco |
| 2023 | Dance and Technology: Different Readings of the Technologically Mediated Body. | Diogo Angeli |
| 2023 | Bridging Computational Art and Climate Change: An Analysis of a Mobile Application for Raising Awareness About Climate Change Through Art. | Felipe Mammoli Andrade, Artemis Moroni Sanchez Moroni |
| 2023 | A Systematic Review of the Technology Available for Data Collection and Assessment in Music Therapy. | Beatriz Amors-Snchez, David J. Gamella-Gonzlez, Pablo Cisneros-lvarez, Vicenta Gisbert-Caudeli |
| 2023 | Glitch Art Generation and Performance Using Musical Live Coding. | Noriki Amano |
| 2022 | A Review of Game Design Techniques for Managing Suspense. | Ying Zhu, Daniel Kim, Alex Alsheimer |
| 2022 | VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects. | Haoran Zhang, Jeffrey C. F. Ho |
| 2022 | A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture. | Mingzhu Wei, Nicoletta Adamo, Nandhini Giri, Yingjie Chen |
| 2022 | The Singing Bridge: Sonification of a Stress-Ribbon Footbridge. | Christian Torresan, Gilberto Bernardes, Elsa S Caetano, Maria Teresa Restivo |
| 2022 | Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. | Joo Paulo Sousa, Gonalo Oliveira, Ins Barbedo, Brbara Barroso, Rogrio Tavares, Rui Pedro Lopes |
| 2022 | Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research. | Carla Sousa, Jos Carlos Neves |
| 2022 | Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies. | Duarte L. Sousa, Vanessa Cesrio, Pedro F. Campos |
| 2022 | 2000 Eyes: Spherical View of La Fenice di Venezia - A Large-Format Equirectangular Drawing with a Gigapixel Resolution. | Chiara Masiero Sgrinzatto |
| 2022 | User Experience of a Conversational User Interface in a Museum. | Stefan Schaffer, Aaron Ru, Oliver Gustke |
| 2022 | Recreating Gaming Experience Through Spatial Augmented Reality. | Vibhuti Sagar, Prasad S. Onkar |