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Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding.Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev
2003Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group.Margarita Valor, Francisco Albert, Jos Mara Gomis, Manuel Contero
2003An Educational Tool for Basic Techniques in Beginner's Pencil Drawing.Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto
2003A Production Method of Reusing Existing 2D Animation Sequences .Fumio Sumi, Masayuki Nakajima
2003Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs.Vivek Srivastava, Uday Chebrolu, Klaus Mueller
2003Using Virtual Reality to bring Singaporean Heritage to Life.Meehae Song, Thomas Elias, Wolfgang Mller-Wittig, Tony K. Y. Chan
2003Interactive Editing of Arbitrary Sub-meshes.Frutuoso G. M. Silva, Abel Joo Padro Gomes
2003Generation of Varying Line Thickness.Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima
2003Fast Volumetric Display of Natural Gaseous Phenomena.Stefan Rttger, Thomas Ertl
2003Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints.Inmaculada Rodrguez, Manuel Peinado, Ronan Boulic, Daniel Meziat
2003Ray Tracing Height Fields.Huamin Qu, Feng Qiu, Nan Zhang, Arie E. Kaufman, Ming Wan
2003VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann
20031/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields.Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba
2003Interpolatory Subdivision Curves via Diffusion of Normals.Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel
2003A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme.Eisaku Ohbuchi
2003Flexible Materials in AvangoTM Virtual Environment Framework.Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko
2003Modeling lobed leaves.Lars Mndermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz
2003Natural Human Animation via Learning with Dynamic Manipulability.Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko
2003Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production.Koji Mikami, Toru Tokuhara
2003Visualization of Musical Pitch.Philip McLeod, Geoff Wyvill
2003Volume Rendering for Curvilinear and Unstructured Grids.Nelson L. Max, Peter L. Williams, Cludio T. Silva, Richard Cook
2003Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent.Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller
2003Camera Self-Calibration Using the Geometric Structure in Real Scenes.Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang
2003Time-Sequence Dynamic Virtual Images.Zhanwei Li, Jizhou Sun, Jiawan Zhang
2003Data Compression for a Massive Image Data Set in IBMR.Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong
901925 of 1,211← PreviousNext →

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