| 2003 | Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding. | Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev |
| 2003 | Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group. | Margarita Valor, Francisco Albert, Jos Mara Gomis, Manuel Contero |
| 2003 | An Educational Tool for Basic Techniques in Beginner's Pencil Drawing. | Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto |
| 2003 | A Production Method of Reusing Existing 2D Animation Sequences . | Fumio Sumi, Masayuki Nakajima |
| 2003 | Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs. | Vivek Srivastava, Uday Chebrolu, Klaus Mueller |
| 2003 | Using Virtual Reality to bring Singaporean Heritage to Life. | Meehae Song, Thomas Elias, Wolfgang Mller-Wittig, Tony K. Y. Chan |
| 2003 | Interactive Editing of Arbitrary Sub-meshes. | Frutuoso G. M. Silva, Abel Joo Padro Gomes |
| 2003 | Generation of Varying Line Thickness. | Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima |
| 2003 | Fast Volumetric Display of Natural Gaseous Phenomena. | Stefan Rttger, Thomas Ertl |
| 2003 | Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. | Inmaculada Rodrguez, Manuel Peinado, Ronan Boulic, Daniel Meziat |
| 2003 | Ray Tracing Height Fields. | Huamin Qu, Feng Qiu, Nan Zhang, Arie E. Kaufman, Ming Wan |
| 2003 | VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | 1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. | Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba |
| 2003 | Interpolatory Subdivision Curves via Diffusion of Normals. | Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel |
| 2003 | A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. | Eisaku Ohbuchi |
| 2003 | Flexible Materials in AvangoTM Virtual Environment Framework. | Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko |
| 2003 | Modeling lobed leaves. | Lars Mndermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz |
| 2003 | Natural Human Animation via Learning with Dynamic Manipulability. | Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko |
| 2003 | Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. | Koji Mikami, Toru Tokuhara |
| 2003 | Visualization of Musical Pitch. | Philip McLeod, Geoff Wyvill |
| 2003 | Volume Rendering for Curvilinear and Unstructured Grids. | Nelson L. Max, Peter L. Williams, Cludio T. Silva, Richard Cook |
| 2003 | Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. | Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller |
| 2003 | Camera Self-Calibration Using the Geometric Structure in Real Scenes. | Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang |
| 2003 | Time-Sequence Dynamic Virtual Images. | Zhanwei Li, Jizhou Sun, Jiawan Zhang |
| 2003 | Data Compression for a Massive Image Data Set in IBMR. | Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong |