Skip to content

Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003Virtualizing Real-World Objects.Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel
2003Fast Depth of Field Rendering with Surface Splatting.Jaroslav Krivnek, Jiri Zara, Kadi Bouatouch
2003An inverse kinematics method for 3D figures with motion data.Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa
2003Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures.Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino
2003Cartoon Blur: Non-Photorealistic Motion Blur.Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo
2003Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
2003A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object.Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima
2003Modeling Rocky Scenery Taking into Account Joints.Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
2003Compressing Texture Coordinates with Selective Linear Predictions.Martin Isenburg, Jack Snoeyink
2003Clinical Application of Augmented Reality in Neurosurgical Field.Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura
2003Creating Various Styles of Animations Using Example-Based Filtering.Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
2003"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings.Qinglian Guo, Tosiyasu L. Kunii
2003Hardware Assisted Multichannel Volume Rendering.Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller
2003Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting.Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato
2003Rendering Artistic and Believable Trees for Cartoon Animation.Fabian Di Fiore, William Van Haevre, Frank Van Reeth
2003Real-time Visualization of Japanese Artcraft.Roman Durikovic, Ryou Kimura, Konstantin Kolchin
2003An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.Bing-Yu Chen, Tomoyuki Nishita
2003A Framework for Transfer Colors Based on the Basic Color Categories.Youngha Chang, Suguru Saito, Masayuki Nakajima
2003Real Time Detection Interface For Walking on CAVE.Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima
2003Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals.Kazushi Ahara, Yoshiaki Araki
2001Cartoon Image Vectorization Based on Shape Subdivision.Ju Jia Zou, Hong Yan
2001Web-Based Image Retrieval: A Hybrid Approach.Yueting Zhuang, Qing Li, Rynson W. H. Lau
2001Visualization of Geostress Tensor along Oil Well Trajectory.Yuan Zhou, Quan-Lin Li, Songde Ma
2001Efficient 3D Image Warping for Composing Novel Views.Xin Zheng, Enhua Wu
2001Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System.Yu Zhang, Edmond C. Prakash, Eric Sung
926950 of 1,211← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.