| 2003 | Virtualizing Real-World Objects. | Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel |
| 2003 | Fast Depth of Field Rendering with Surface Splatting. | Jaroslav Krivnek, Jiri Zara, Kadi Bouatouch |
| 2003 | An inverse kinematics method for 3D figures with motion data. | Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa |
| 2003 | Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. | Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino |
| 2003 | Cartoon Blur: Non-Photorealistic Motion Blur. | Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo |
| 2003 | Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo |
| 2003 | A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. | Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima |
| 2003 | Modeling Rocky Scenery Taking into Account Joints. | Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
| 2003 | Compressing Texture Coordinates with Selective Linear Predictions. | Martin Isenburg, Jack Snoeyink |
| 2003 | Clinical Application of Augmented Reality in Neurosurgical Field. | Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura |
| 2003 | Creating Various Styles of Animations Using Example-Based Filtering. | Ryota Hashimoto, Henry Johan, Tomoyuki Nishita |
| 2003 | "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. | Qinglian Guo, Tosiyasu L. Kunii |
| 2003 | Hardware Assisted Multichannel Volume Rendering. | Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller |
| 2003 | Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. | Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato |
| 2003 | Rendering Artistic and Believable Trees for Cartoon Animation. | Fabian Di Fiore, William Van Haevre, Frank Van Reeth |
| 2003 | Real-time Visualization of Japanese Artcraft. | Roman Durikovic, Ryou Kimura, Konstantin Kolchin |
| 2003 | An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. | Bing-Yu Chen, Tomoyuki Nishita |
| 2003 | A Framework for Transfer Colors Based on the Basic Color Categories. | Youngha Chang, Suguru Saito, Masayuki Nakajima |
| 2003 | Real Time Detection Interface For Walking on CAVE. | Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima |
| 2003 | Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. | Kazushi Ahara, Yoshiaki Araki |
| 2001 | Cartoon Image Vectorization Based on Shape Subdivision. | Ju Jia Zou, Hong Yan |
| 2001 | Web-Based Image Retrieval: A Hybrid Approach. | Yueting Zhuang, Qing Li, Rynson W. H. Lau |
| 2001 | Visualization of Geostress Tensor along Oil Well Trajectory. | Yuan Zhou, Quan-Lin Li, Songde Ma |
| 2001 | Efficient 3D Image Warping for Composing Novel Views. | Xin Zheng, Enhua Wu |
| 2001 | Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System. | Yu Zhang, Edmond C. Prakash, Eric Sung |