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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003Enhancing gameplay: challenges for articifical intelligence in digital games.Darryl Charles
2003Where have all the videogame console artists gone?.Paul Catanese
2003Textuality in video games.Diane Carr, Andrew Burn, Gareth Schott, David Buckingham
2003The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives.Jeffrey E. Brand, Scott Knight, Jakub Majewski
2003Game Design Patterns.Staffan Bjrk, Sus Lundgren, Jussi Holopainen
2003Describing Games: An Interaction-Centric Structural Framework.Staffan Bjrk, Jussi Holopainen
2003The Construction of Ludic Space.Ernest Adams
2003A multidimensional typology of games.Espen Aarseth, Solveig Marie Smedstad, Lise Sunnan
2002The EverQuest Speech Community.Susana Pajares Tosca
2002"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World.T. L. Taylor
2002Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World.Riku Suomela, Jouka Mattila, Eero Rsnen, Timo Koskinen
2002A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games.Eddo Stern
2002All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming.Olli Sotamaa
2002iDTV Gamers: The Emergence of a New Community?.Stuart Nolan
2002Introduction: All Your Base Are Belong to Us.Frans Myr
2002Towards Communicative, Collaborative and Constructive Multi-Player Games.Tony Manninen
2002Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW.Helene Madsen, Troels Degn Johansson
2002The Gameplay Gestalt, Narrative, and Interactive Storytelling.Craig A. Lindley
2002The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games.Georg Lauteren
2002Approaches to Computer Game Design.Petri Lankoski, Satu Heli
2002The Study of Computer Games as a Second-Order Cybernetic System.Julian Kcklich
2002Computer Game Criticism: A Method for Computer Game Analysis.Lars Konzack
2002In Defense of Cutscenes.Rune Klevjer
2002Interaction Forms, Agents and Tellable Events in EverQuest.Lisbeth Klastrup
2002Computer Games / Cinema / Interfaces.Geoff King, Tanya Krzywinska
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Comparable venues

Other A*/A conferences filed under the same field of research.