| 2003 | Enhancing gameplay: challenges for articifical intelligence in digital games. | Darryl Charles |
| 2003 | Where have all the videogame console artists gone?. | Paul Catanese |
| 2003 | Textuality in video games. | Diane Carr, Andrew Burn, Gareth Schott, David Buckingham |
| 2003 | The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. | Jeffrey E. Brand, Scott Knight, Jakub Majewski |
| 2003 | Game Design Patterns. | Staffan Bjrk, Sus Lundgren, Jussi Holopainen |
| 2003 | Describing Games: An Interaction-Centric Structural Framework. | Staffan Bjrk, Jussi Holopainen |
| 2003 | The Construction of Ludic Space. | Ernest Adams |
| 2003 | A multidimensional typology of games. | Espen Aarseth, Solveig Marie Smedstad, Lise Sunnan |
| 2002 | The EverQuest Speech Community. | Susana Pajares Tosca |
| 2002 | "Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World. | T. L. Taylor |
| 2002 | Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World. | Riku Suomela, Jouka Mattila, Eero Rsnen, Timo Koskinen |
| 2002 | A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games. | Eddo Stern |
| 2002 | All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming. | Olli Sotamaa |
| 2002 | iDTV Gamers: The Emergence of a New Community?. | Stuart Nolan |
| 2002 | Introduction: All Your Base Are Belong to Us. | Frans Myr |
| 2002 | Towards Communicative, Collaborative and Constructive Multi-Player Games. | Tony Manninen |
| 2002 | Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW. | Helene Madsen, Troels Degn Johansson |
| 2002 | The Gameplay Gestalt, Narrative, and Interactive Storytelling. | Craig A. Lindley |
| 2002 | The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games. | Georg Lauteren |
| 2002 | Approaches to Computer Game Design. | Petri Lankoski, Satu Heli |
| 2002 | The Study of Computer Games as a Second-Order Cybernetic System. | Julian Kcklich |
| 2002 | Computer Game Criticism: A Method for Computer Game Analysis. | Lars Konzack |
| 2002 | In Defense of Cutscenes. | Rune Klevjer |
| 2002 | Interaction Forms, Agents and Tellable Events in EverQuest. | Lisbeth Klastrup |
| 2002 | Computer Games / Cinema / Interfaces. | Geoff King, Tanya Krzywinska |