| 2003 | The game, the player, the world: looking for a heart of gameness. | Jesper Juul |
| 2003 | Problem Solving: The Essence of Player Action in Computer Games. | Kristine Jrgensen |
| 2003 | Vertigo and verticality in Super Monkey Ball. | Troels Degn Johansson |
| 2003 | Making and breaking games: a typology of rules. | Aki Jrvinen |
| 2003 | The representation of gender and ethnicity in digital interactive games. | Jeroen Janz, Raynel G. Martis |
| 2003 | Ka as shomin-geki: Problematizing videogame studies. | William Humberto Huber |
| 2003 | From text to talk: multiplayer games and voiceover IP. | John Halloran, Yvonne Rogers, Geraldine Fitzpatrick |
| 2003 | As if by Magic: On Harry Potter as a Novel and Computer Game. | Anna Gunder |
| 2003 | "You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games. | Sara M. Grimes |
| 2003 | Together we brand: America's Army. | Shenja van der Graaf, David B. Nieborg |
| 2003 | The Ideology of Interactivity (or Video Games and Taylorization of Leisure). | Matt Garite |
| 2003 | Ludologists love stories, too: notes from a debate that never took place. | Gonzalo Frasca |
| 2003 | Uncle Roy all around you: mixing games and theatre on the city streets. | Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr |
| 2003 | Power and control of games: children as the actors of game cultures. | Laura Ermi, Frans Myr |
| 2003 | Enchanting reality: a vision of big experiences on small platforms. | Martin Ericsson |
| 2003 | Computer games and violence: Is there really a connection? | Tor Endestad, Leila Torgersen |
| 2003 | Player Character Design Facilitating Emotional Depth in MMORPGs. | Mirjam Eladhari, Craig A. Lindley |
| 2003 | Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. | Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters |
| 2003 | Exploration in computer games - a new starting point. | Simon Egenfeldt-Nielsen |
| 2003 | Keep the monkey rolling: eye-hand coordination in Super Monkey Ball. | Simon Egenfeldt-Nielsen |
| 2003 | Wargaming and Computer Games: Fun with the Future. | Patrick Crogan |
| 2003 | The other game researcher: participating in and watching the costruction of boundaries in game studies. | Marinka Copier |
| 2003 | It's no videogame: news commentary and the second gulf war. | Mia Consalvo |
| 2003 | Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. | Laust Juul Christensen, Thomas Tae-Yang Jrgensen, Anker Helms Jrgensen |
| 2003 | Is Electronic Community an Addictive Substance? | Florence M. Chee, Richard Smith |