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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003The game, the player, the world: looking for a heart of gameness.Jesper Juul
2003Problem Solving: The Essence of Player Action in Computer Games.Kristine Jrgensen
2003Vertigo and verticality in Super Monkey Ball.Troels Degn Johansson
2003Making and breaking games: a typology of rules.Aki Jrvinen
2003The representation of gender and ethnicity in digital interactive games.Jeroen Janz, Raynel G. Martis
2003Ka as shomin-geki: Problematizing videogame studies.William Humberto Huber
2003From text to talk: multiplayer games and voiceover IP.John Halloran, Yvonne Rogers, Geraldine Fitzpatrick
2003As if by Magic: On Harry Potter as a Novel and Computer Game.Anna Gunder
2003"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games.Sara M. Grimes
2003Together we brand: America's Army.Shenja van der Graaf, David B. Nieborg
2003The Ideology of Interactivity (or Video Games and Taylorization of Leisure).Matt Garite
2003Ludologists love stories, too: notes from a debate that never took place.Gonzalo Frasca
2003Uncle Roy all around you: mixing games and theatre on the city streets.Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
2003Power and control of games: children as the actors of game cultures.Laura Ermi, Frans Myr
2003Enchanting reality: a vision of big experiences on small platforms.Martin Ericsson
2003Computer games and violence: Is there really a connection?Tor Endestad, Leila Torgersen
2003Player Character Design Facilitating Emotional Depth in MMORPGs.Mirjam Eladhari, Craig A. Lindley
2003Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction.Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters
2003Exploration in computer games - a new starting point.Simon Egenfeldt-Nielsen
2003Keep the monkey rolling: eye-hand coordination in Super Monkey Ball.Simon Egenfeldt-Nielsen
2003Wargaming and Computer Games: Fun with the Future.Patrick Crogan
2003The other game researcher: participating in and watching the costruction of boundaries in game studies.Marinka Copier
2003It's no videogame: news commentary and the second gulf war.Mia Consalvo
2003Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar.Laust Juul Christensen, Thomas Tae-Yang Jrgensen, Anker Helms Jrgensen
2003Is Electronic Community an Addictive Substance?Florence M. Chee, Richard Smith
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Comparable venues

Other A*/A conferences filed under the same field of research.