Skip to content

Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003Stepping Back: Players as Active Participators.Michael Nitsche, Maureen Thomas
2003Parental mediation of children's video game playing: A similar construct as television mediation.Peter Nikken
2003The attack of the backstories (and why they won't win).David Myers
2003WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media.Sue Morris
2003Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media.Mike Molesworth
2003Videogame art: remixing, reworking and other interventions.Grethe Mitchell, Andy Clarke
2003A Real Little Game: The Pinocchio Effect in Pervasive Play.Jane McGonigal
2003Expressive AI: Games and Artificial Intelligence.Michael Mateas
2003Participatory design and opposing interests in development of educational computer games.Rikke Magnussen, Morten Misfeldt, Tasha Buch
2003Exploring clan culture: social enclaves and cooperation in online games.Holin Lin, Chuen-Tsai Sun, Hong-Hong Tinn
2003In search iof a "fifth dimension".Maaike Lauwaert
2003Characters in Computer Games: Toward Understanding Interpretation and Design.Petri Lankoski, Satu Heli, Inger Ekman
2003On the border: pleasure of exploration and colonial mastery in Civilization III play the world.Sybille Lammes
2003Supporting visual elements of non-verbal communication in computer game avatars.Tomi Kujanp, Tony Manninen
2003The playability of texts vs. the readability of games: towards a holistic theory of fictionality.Julian Kcklich
2003Games as Technological Entry Point: A Case Study of Uzbekistan.Beth E. Kolko, Alex Thayer
2003Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design.Elina M. I. Koivisto
2003"You can't help shouting and yelling": fun and social interaction in Super Monkey Ball.Lisbeth Klastrup
2003The gaming landscape: a taxonomy for classifying games and simulations.Jan H. G. Klabbers
2003Use of Computer and Video Games in the Classroom.John Kirriemuir, Angela McFarlane
2003Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline.Eva Kingsepp
2003Gamescapes: exploration and virtual presence in game-worlds.Geoff King, Tanya Krzywinska
2003Women just want to have fun - a study of adult female players of digital games.Aphra Kerr
2003Computer games and the complexicity of experience.Chiel Kattenbelt, Joost Raessens
2003Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products.Brje Felipe Fernandes Karlsson
1,1011,125 of 1,183← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.