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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005Pretty good for a girl: gender, identity and computer games.Catherine Beavis
2005Opening the Production Pipeline: Unruly Creators.John Banks
2005Consumption, Identity and the Work of Play in ESPN NFL 2K5.Andrew Baerg
2005Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play.Barry Atkins
2005A Three-factor Model of Motivation and Game Design.Mahboubeh Asgari
2005Abstract of Dynamic Range: When Game Design and Narratives Unite.Dominic Arsenault
2005Towards the unification of intuitive and formal game concepts with applications to computer chess.Ariel Arbiser
2005Beyond P-1: Who Plays Online?.Avery Alix
2005Information Behavior and the Formation and Maintenance of Peer Cultures: A Case Study of MMORPG'.Suellen Adams
2005Meet Death Jr.: The culture and business of cross-media productions.Espen Aarseth
2005Theorizing for design: The case for pure theory.Espen Aarseth
2003How Videogames Express Ideas.Matthew Weise
2003Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.Steffen P. Walz
2003The appeal of cute monkeys.Susana Pajares Tosca
2003Power games just want to have fun?: instrumental play in a MMOG.T. L. Taylor
2003"This isn't a computer game you know!": revisiting the computer games/televised war analogy.Melanie Swalwell
2003Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming.Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
2003All Your Base Are Belong To Us: Videogame culture and textual production online.Iain Simons, James Newman
2003Family Values: Ideology, Computer Games & Sims.Miguel Sicart
2003Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games.A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut
2003Technology tells a tale: digital games and narrative.Keven Schut
2003This is not a game: play in cultural environments.Katie Salen, Eric Zimmerman
2003Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments.Stanislav Roudavski, Franois Penz
2003Patches of Peace: Tiny Signs of Agency in Digital Games.Cindy Poremba
2003Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age.Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonathan Mintz
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Comparable venues

Other A*/A conferences filed under the same field of research.