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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta"..Florence M. Chee
2005Player-Centred Game Design: Adaptive Digital Games.Darryl Charles, Aphra Kerr, Moira McAlister, Michael McNeill, Julian Kcklich, Michaela M. Black, Adrian Moore, Karl Stringer
2005The Study on the Gamers' Lifestyles in On-line Game World: The Emergence of Cyber-Behavior Patterns in two Different Cultural Context of Korea and Japan.Geun-Young Chang, Leo Sang-Min Whang
2005Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media.Erik Champion
2005The Sponsored Avatar: Examining the Present Reality and Future Possibilites of Advertising in Digital Games.Jason Chambers
2005The Effects of Aggressive and Relaxing Popular Music on Driving Game Performance and Evaluation.Gianna Cassidy, Raymond MacDonald, Jon Sykes
2005Machinima: digital performance and emergent authorship.John Carroll, David Cameron
2005Contexts, pleasures and preferences: girls playing computer games.Diane Carr
2005The Gaming Body.Zuraida Buter
2005Matchmaker, Matchmaker, Make Me a Match: Artificial Societies vs. Virtual Worlds.Timothy Burke
2005The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II.Jeffrey E. Brand, Scott Knight
2005Role Theory: The Line Between Roles as Design and Socialization in EverQuest.Kelly Boudreau
2005Dialog as a Game.Peter Border
2005Visual sign in video games.Maude Bonenfant
2005Individual Differences in Violent Video Game Play.Amanda Bolton, Gregory Fouts
2005Styles of Playing Violent Video Games: An Individual Differences Research Methodology.Amanda Bolton, Gregory Fouts
2005What Do We Learn When We Change the Way We Play? Augmenting the Computer Gameplay Experience.Nis Bojin
2005Frame and Metaphor in Political Games.Ian Bogost
2005Stepping stones between design and theory.Staffan Bjrk
2005"Making Sense of Manhunt" or "Why We Play: The Seductions of Violent Entertainment".Matteo Bittanti
2005Computer Games and Emotional Engagement.Shoaleh Bigdeli, Mahboubeh Asgari
2005A computer game used for moral education - some empirical results.Patrik Bergman
2005How Serious are serious games? Some lessons from Infra-games.Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van Houten, Roy T. H. Chin, Alexander Verbraeck
2005Games for Learning: Are Schools Ready for What's to Come?.Katrin Becker, Michele Jacobsen
2005How Are Games Educational? Learning Theories Embodied in Games.Katrin Becker
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Comparable venues

Other A*/A conferences filed under the same field of research.