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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005B.Sc. Computer Game Development ... Why not?Libero Ficocelli, David Gregg
2005A Short and Simple Definition of What a Videogame Is.Nicolas Esposito
2005Immersion in Game Atmospheres for the Video Game Heritage Preservation.Nicolas Esposito
2005Fundamental Components of the Gameplay Experience: Analysing Immersion.Laura Ermi, Frans Myr
2005Who owns my avatar? - Rights in virtual property.Anders Eriksson, Kalle Grill
2005Socially Adaptable Games.Daniel Eriksson, Staffan Bjrk, Johan Peitz
2005Playful Play with Games: Linking Level Editing to Learning in Art and Design.Maia Engeli
2005Game Classification as Game Design: Construction Through Critical Analysis.Christian Elverdam, Espen Aarseth
2005Designing Immersive Sound for a Pervasive Mobile Game.Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Myr
2005Framing Virtual Law.Peter Edelmann
2005Narrative comprehension in computer games: Implications for literacy and learning.Isabelle Eaton
2005Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads - Race, humour and interactive ethics in Grand Theft Auto III.Mikolaj Dymek, Thomas Lennerfors
2005From the real-world data to game world experience: A method for developing plausible & engaging learning games.Michael W. Dobson, Dan Ha, Chad Ciavaro, Desmond E. Mulligan
2005Boyhood Spaces: Play and Social Navigation through Video Games.Shanly Dixon, Bart Simon
2005Global Heart Rate.Sara Diamond, Tom Donaldson, Anita Johnston
2005Girls Creating Games: Challenging Existing Assumptions about Game Content.Jill Denner, Steven Bean, Linda L. Werner
2005The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study.David Deal
2005Liberal Sims?: Simulated Difference and the Commodity of Social Diversity.A. Brady Curlew
2005Playing Through: the Future of Alternative and Critical Game Projects.Patrick Crogan
2005Game Styles, Innovation, and New Audiences: An Historical View.Greg Costikyan
2005Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle.Marinka Copier
2005Gaining Advantage: How Videogame Players Define and Negotiate Cheating.Mia Consalvo
2005Implementation of a 'karma' factor affects behaviour in a sports-action game.Chad D. Ciavarro, Jim Bizzocchi, Nori Bradley, Ian Williamson, Bradley S. Paras, David Goodman
2005Modeling and Measuring Engagement in Computer Games.Mark Chen, Beth E. Kolko, Elizabeth Cuddihy, Eliana Medina
2005Addressing social dilemmas and fostering cooperation through computer games.Mark Chen
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Comparable venues

Other A*/A conferences filed under the same field of research.