| 2005 | B.Sc. Computer Game Development ... Why not? | Libero Ficocelli, David Gregg |
| 2005 | A Short and Simple Definition of What a Videogame Is. | Nicolas Esposito |
| 2005 | Immersion in Game Atmospheres for the Video Game Heritage Preservation. | Nicolas Esposito |
| 2005 | Fundamental Components of the Gameplay Experience: Analysing Immersion. | Laura Ermi, Frans Myr |
| 2005 | Who owns my avatar? - Rights in virtual property. | Anders Eriksson, Kalle Grill |
| 2005 | Socially Adaptable Games. | Daniel Eriksson, Staffan Bjrk, Johan Peitz |
| 2005 | Playful Play with Games: Linking Level Editing to Learning in Art and Design. | Maia Engeli |
| 2005 | Game Classification as Game Design: Construction Through Critical Analysis. | Christian Elverdam, Espen Aarseth |
| 2005 | Designing Immersive Sound for a Pervasive Mobile Game. | Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Myr |
| 2005 | Framing Virtual Law. | Peter Edelmann |
| 2005 | Narrative comprehension in computer games: Implications for literacy and learning. | Isabelle Eaton |
| 2005 | Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads - Race, humour and interactive ethics in Grand Theft Auto III. | Mikolaj Dymek, Thomas Lennerfors |
| 2005 | From the real-world data to game world experience: A method for developing plausible & engaging learning games. | Michael W. Dobson, Dan Ha, Chad Ciavaro, Desmond E. Mulligan |
| 2005 | Boyhood Spaces: Play and Social Navigation through Video Games. | Shanly Dixon, Bart Simon |
| 2005 | Global Heart Rate. | Sara Diamond, Tom Donaldson, Anita Johnston |
| 2005 | Girls Creating Games: Challenging Existing Assumptions about Game Content. | Jill Denner, Steven Bean, Linda L. Werner |
| 2005 | The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study. | David Deal |
| 2005 | Liberal Sims?: Simulated Difference and the Commodity of Social Diversity. | A. Brady Curlew |
| 2005 | Playing Through: the Future of Alternative and Critical Game Projects. | Patrick Crogan |
| 2005 | Game Styles, Innovation, and New Audiences: An Historical View. | Greg Costikyan |
| 2005 | Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. | Marinka Copier |
| 2005 | Gaining Advantage: How Videogame Players Define and Negotiate Cheating. | Mia Consalvo |
| 2005 | Implementation of a 'karma' factor affects behaviour in a sports-action game. | Chad D. Ciavarro, Jim Bizzocchi, Nori Bradley, Ian Williamson, Bradley S. Paras, David Goodman |
| 2005 | Modeling and Measuring Engagement in Computer Games. | Mark Chen, Beth E. Kolko, Elizabeth Cuddihy, Eliana Medina |
| 2005 | Addressing social dilemmas and fostering cooperation through computer games. | Mark Chen |