| 2005 | The Dawn of Game Studies in Japan: What Held Japanese Game Studies Back? | Rumiko Hoshino, Kiyoshi Shin, Akira Baba |
| 2005 | x. | Cher Hill |
| 2005 | Video games: A significant cognitive artifact of contemporary youth culture. | Lyn Henderson |
| 2005 | Simulating the Storytelling Qualities of Life: Telling Stories with the Sims. | Satu Heli |
| 2005 | Learning and Literacies in the Social World of Tony Hawk Underground 2. | Elisabeth R. Hayes |
| 2005 | My Document. | Steve Hannah |
| 2005 | Why are there so few women working in games?. | Lizzie Haines |
| 2005 | "No Fair!": Intellectual Property and Cultural Participation in Children's Online Gaming. | Sara M. Grimes |
| 2005 | Push. Play: An Examination of the Gameplay Button. | Stephen Griffin |
| 2005 | Realistic Agent Movement in Dynamic Game Environments. | Ross Graham, Hugh McCabe, Stephen Sheridan |
| 2005 | The design of narrative as an immersive simulation. | Renata Gomes |
| 2005 | Corpus Simsi: Or Can a Body Tell a Story?. | Joyce Goggin |
| 2005 | Growing Complex Games. | Nicholas Glean |
| 2005 | Architecting Scalability for Massively Multiplayer Online Gaming Experiences. | Rui Gil, Jos Tavares, Licnio Roque |
| 2005 | Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). | Kiel Mark Gilleade, Alan J. Dix, Jennifer Allanson |
| 2005 | Playing with non-humans: digital games as technocultural form. | Seth Giddings |
| 2005 | Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments. | Lisa Galarneau |
| 2005 | Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. | Lisa Galarneau |
| 2005 | The Play's the Thing: Practicing Play as Community Foundation and Design Technique. | Tracy Fullerton |
| 2005 | The GameCreator: Self-Created Mobile Games on the Internet. | Johann Fller, Christoph Ihl, Markus Rieger |
| 2005 | Public Diplomacy and Virtual Worlds. | Joshua Fouts, Douglas Thomas |
| 2005 | Auditory Perception in Games. | Troels B. Folmann |
| 2005 | Game Music - learning from the Movies. | Troels B. Folmann |
| 2005 | New Design Methods for Activist Gaming. | Mary Flanagan, Helen Nissenbaum, Daniel C. Howe |
| 2005 | "Cinderella Was A Hacker! and Other Notes from the Edge of Game Design". | Mary Flanagan |