| 2005 | Emotions evoked during collaborative and competitive play when players are co-located and spatially separated. | Romana Khan, Jonathan Sykes |
| 2005 | Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use. | Aphra Kerr, Pat Brereton, Roddy Flynn, Julian Kcklich |
| 2005 | Gender, Race and Space in the Construction of Hegemonic Games Culture. | Helen W. Kennedy |
| 2005 | A Comparison of Motivational Factors between Game Players. | Melanie Kellar, Carolyn R. Watters, Jack Duffy |
| 2005 | Playing in the Sandbox: Developing games for children with disabilities.. | Paul Kearney |
| 2005 | Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?. | Paul Kearney |
| 2005 | Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers. | David Kaufman, David Chandross, Anthony Gurr |
| 2005 | Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service. | Michael Katchabaw, Ryan Hanna |
| 2005 | Neomancer: An Exercise in Interdisciplinary Academic Game Development. | Michael Katchabaw, Derek Elliott, Stephen Danton |
| 2005 | A Realistic Reaction System for Modern Video Games. | Michael Katchabaw, Stephen Danton, Leif Gruenwoldt |
| 2005 | "A Totally Different World": Playing and Learning in Multi-User Virtual Environments. | Linda Kao, Cathleen Galas, Yasmin B. Kafai |
| 2005 | Half-Real: The Interplay between Game Rules and Game Fiction. | Jesper Juul |
| 2005 | Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004. | Jan Jrnmark, Ann-Sofie Axelsson, Mirko Ernkvist |
| 2005 | Ascending Abstraction: Form and Content in Go and Nethack. | Will Jordan |
| 2005 | Her Own Boss: Gender and the Pursuit of Incompetent Play. | Jennifer Jenson, Suzanne de Castell |
| 2005 | A Brief History of Wasted Time. | Darshana Jayemanne |
| 2005 | The Nip and the Bite. | Darshana Jayemanne |
| 2005 | Introduction to Game Design Research. | Aki Jrvinen |
| 2005 | Theory as Game: Designing the Game Game. | Aki Jrvinen |
| 2005 | Configuring the player - subversive behaviour in Project Entropia. | Peter Jakobsson, Daniel Pargman |
| 2005 | Challenge Balance and Diversity: Playing TheSims and TheSims2. | Sara Mosberg Iversen |
| 2005 | Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan. | Kenji Ito |
| 2005 | A Social Psychological Approach to Games Research. | Katherine Isbister |
| 2005 | When Games and Media Collide: A Political Economic Analysis of the Digital Games Industry. | Nina Huntemann |
| 2005 | Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.. | William Humberto Huber |