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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees.Jane McGonigal
2005Build It to Understand It: Ludology Meets Narratology in Game Design Space.Michael Mateas, Andrew Stern
2005Virtually Visual: The effects of visual technologies on online identification.Jennifer Martin
2005Designing Puzzles for Collaborative Gaming Experience - CASE: eScape.Tony Manninen, Tuomo Korva
2005Learning Games as a Platform for Simulated Science Practice.Rikke Magnussen
2005Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components.Carsten Magerkurth, Maral Memisoglu
2005Virtual Worlds in Asia: Business Models and Legal Issues.Ian MacInnes
2005End of story? Quest, narrative and enactment in computer games.Anders Sundnes Lvlie
2005Mise-en-scne Applied to Level Design: Adapting a Holistic Approach to Level Design.Heather Logas, Danny Muller
2005The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs.Holin Lin, Chuen-Tsai Sun
2005Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games.Craig A. Lindley, Mirjam Eladhari
2005Interface and Narrative Texture.M. A. Ben Lin, Jim Bizzocchi, Jim Budd
2005(Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafs.Holin Lin
2005An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction.Yu-Hao Lee, Holin Lin
2005Building and Reconstructing Character. A Case Study of Silent Hill 3.Petri Lankoski
2005Digital Entertainment Culture behind the Iron Curtain.Andreas Lange
2005Presence experience in mobile gaming.Jari Laarni, Niklas Ravaja, Timo Saari
2005Visual vs. Functional Design of 3D Models for Games.Tomi Kujanp, Tony Manninen
2005'Who's World is it?': Creative Play and Player Presence in World of Warcraft.Tanya Krzywinska
2005Changing Views of Commercialization in Digital Games: In-Game Advertising and Advergames as Worlds in Play.Susan B. Kretchmer
2005From Mass Audience to Massive Multiplayer: How Multiplayer Games Create New Media Politics.Lars Konzack, Thessa Lindof
2005Enhancing player experience in MMORPGs with mobile features.Elina M. I. Koivisto, Christian Wenninger
2005CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators.James Kneafsey, Hugh McCabe
2005The reception of personal computers in cold war Europe: a small scale comparative study.Graeme Kirkpatrick
2005Making Right(s) Decision: Artificial life and Rights Reconsidered.Juyun Kim
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Comparable venues

Other A*/A conferences filed under the same field of research.