| 2005 | Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. | Celia Pearce |
| 2005 | Online Gaming as a Virtual Forum. | Matthew Payne |
| 2005 | Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students. | Nora Paul, Kathleen Hansen, Matt Taylor |
| 2005 | Canadian Content in Video Games. | Leonard Paul |
| 2005 | OceanQuest: A University-Based Serious Game Project. | Jim R. Parker, Sonny Chan |
| 2005 | Law, order and conflicts of interest in massively multiplayer online games. | Daniel Pargman, Andreas Eriksson |
| 2005 | Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. | Bradley S. Paras, Jim Bizzocchi |
| 2005 | Evaluation of Web-based Games and Simulations Using the Virtual Usability Laboratory. | Ronald D. Owston, Andre Kushniruk, Francis Ho, Kevin Pitts |
| 2005 | Cooperation, Collectivism, and Morality: rural gamer identity in Vulcan, Alberta. | Nils Olson |
| 2005 | Games, Montage and the First Person Point of View. | Michael Nitsche |
| 2005 | The Pervasive Interface; Tracing the Magic Circle. | Eva Nieuwdorp |
| 2005 | Shadowplay: Simulated Illumination in Game Worlds. | Simon Niedenthal |
| 2005 | Shadowplay workshop. | Simon Niedenthal |
| 2005 | Albert Goes Narrative Contracting. | Ken Newman, Robert Grigg |
| 2005 | What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment. | Nina Neulight, Yasmin B. Kafai |
| 2005 | /hide: The aesthetics of group and solo play. | David Myers |
| 2005 | The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports. | Desmond E. Mulligan, Michael W. Dobson, Janet McCracken |
| 2005 | 1. The Game of Life: Narrative and Ludic Identity Formation in Computer Games. | Jos de Mul |
| 2005 | The Y Factor: Gender and Games (Panel/Workshop). | Jacquelyn Ford Morie, Celia Pearce |
| 2005 | Designing Goals for Online Role-Players. | Markus Montola |
| 2005 | The pleasures and practices of virtualised consumption in digital spaces. | Mike Molesworth, Janice Denegri-Knott |
| 2005 | DiGRA Symposium Abstract. | Punya Mishra |
| 2005 | Digital Games: A Motivational Perspective. | Eliana Medina |
| 2005 | The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD. | Tammy McGraw, Krista Burdette, Kristine Chadwick |
| 2005 | Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. | Jane McGonigal, Henry Lowood, Katherine Isbister |