Skip to content

Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate.Celia Pearce
2005Online Gaming as a Virtual Forum.Matthew Payne
2005Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students.Nora Paul, Kathleen Hansen, Matt Taylor
2005Canadian Content in Video Games.Leonard Paul
2005OceanQuest: A University-Based Serious Game Project.Jim R. Parker, Sonny Chan
2005Law, order and conflicts of interest in massively multiplayer online games.Daniel Pargman, Andreas Eriksson
2005Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design.Bradley S. Paras, Jim Bizzocchi
2005Evaluation of Web-based Games and Simulations Using the Virtual Usability Laboratory.Ronald D. Owston, Andre Kushniruk, Francis Ho, Kevin Pitts
2005Cooperation, Collectivism, and Morality: rural gamer identity in Vulcan, Alberta.Nils Olson
2005Games, Montage and the First Person Point of View.Michael Nitsche
2005The Pervasive Interface; Tracing the Magic Circle.Eva Nieuwdorp
2005Shadowplay: Simulated Illumination in Game Worlds.Simon Niedenthal
2005Shadowplay workshop.Simon Niedenthal
2005Albert Goes Narrative Contracting.Ken Newman, Robert Grigg
2005What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment.Nina Neulight, Yasmin B. Kafai
2005/hide: The aesthetics of group and solo play.David Myers
2005The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports.Desmond E. Mulligan, Michael W. Dobson, Janet McCracken
20051. The Game of Life: Narrative and Ludic Identity Formation in Computer Games.Jos de Mul
2005The Y Factor: Gender and Games (Panel/Workshop).Jacquelyn Ford Morie, Celia Pearce
2005Designing Goals for Online Role-Players.Markus Montola
2005The pleasures and practices of virtualised consumption in digital spaces.Mike Molesworth, Janice Denegri-Knott
2005DiGRA Symposium Abstract.Punya Mishra
2005Digital Games: A Motivational Perspective.Eliana Medina
2005The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD.Tammy McGraw, Krista Burdette, Kristine Chadwick
2005Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play.Jane McGonigal, Henry Lowood, Katherine Isbister
926950 of 1,183← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.