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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005Interactive Story Writing in the Classroom: Using Computer Games.Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer
2005Playing And Learning Without Borders: A Real-time Online Play Environment.Louise Sauv, Villardier Louis, Wilfried Probst, Gary M. Boyd, Vctor Germn Snchez-Arias, David Kaufman
2005Games, Simulations and Simulation Games : theoretical underpinnings.Louise Sauv, David Kaufman, Lise Renaud
2005Legal and Organizational Issues in Collaborative User-Created Content.Risto Sarvas, Marko Turpeinen, Perttu Virtanen, Herkko Hietanen, Fernando Herrera
2005Multiplayer Play: Designing Social Interaction in Games.Katie Salen, Eric Zimmerman
200524-1: The Flashback Game Jam.Katie Salen
2005On the Ontology of MMORPG Beings: A Theorethical Model for Research.Javier Salazar
2005Persuasive Games and Simulations for Personal Health Management.Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
2005Towards Emotionally Adapted Games based on User Controlled Emotion Knobs.Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
20053. Renaissance Now! The Gamers' Perspective.Douglas Rushkoff
2005A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences.Licnio Roque
2005Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds.Niklas Rber, Maic Masuch
2005Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron's Call.Jason Rhody
2005Extending Soft Models to Game Design: Flow, Challenges and Conflicts.Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England
2005Game Engineering for a Multiprocessor Architecture.Abdennour El Rhalibi, Steve Costa, David England
2005The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen
20052. Computer Games as Participatory Media Culture.Joost Raessens, Jos de Mul, Douglas Rushkoff
2005Judge for yourself: Ethical Advisor 1.0.Michael Power, Michel-Frdrick Gagnon, Lyse Langlois
2005Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design.Debra Polson, Barbara Adkins, Marcos Caceres
2005A Cognitive Psychological Approach to Gameplay Emotions.Bernard Perron
2005Studying Games in School: learning and teaching about game design, play and culture.Caroline Pelletier
2005The things we learned on Liberty Island: designing games to help people become competent game players.Caroline Pelletier
2005Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games.Johan Peitz, Daniel Eriksson, Staffan Bjrk
2005A Game Architecture for Emergent Story-Puzzles in a Persistent World.Federico Peinado, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn
2005Game Innovation Workshop (A Weeklong Atelier).Celia Pearce, Tracy Fullerton, Janine Fron
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Comparable venues

Other A*/A conferences filed under the same field of research.