| 2005 | Interactive Story Writing in the Classroom: Using Computer Games. | Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer |
| 2005 | Playing And Learning Without Borders: A Real-time Online Play Environment. | Louise Sauv, Villardier Louis, Wilfried Probst, Gary M. Boyd, Vctor Germn Snchez-Arias, David Kaufman |
| 2005 | Games, Simulations and Simulation Games : theoretical underpinnings. | Louise Sauv, David Kaufman, Lise Renaud |
| 2005 | Legal and Organizational Issues in Collaborative User-Created Content. | Risto Sarvas, Marko Turpeinen, Perttu Virtanen, Herkko Hietanen, Fernando Herrera |
| 2005 | Multiplayer Play: Designing Social Interaction in Games. | Katie Salen, Eric Zimmerman |
| 2005 | 24-1: The Flashback Game Jam. | Katie Salen |
| 2005 | On the Ontology of MMORPG Beings: A Theorethical Model for Research. | Javier Salazar |
| 2005 | Persuasive Games and Simulations for Personal Health Management. | Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen |
| 2005 | Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. | Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen |
| 2005 | 3. Renaissance Now! The Gamers' Perspective. | Douglas Rushkoff |
| 2005 | A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences. | Licnio Roque |
| 2005 | Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. | Niklas Rber, Maic Masuch |
| 2005 | Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron's Call. | Jason Rhody |
| 2005 | Extending Soft Models to Game Design: Flow, Challenges and Conflicts. | Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England |
| 2005 | Game Engineering for a Multiprocessor Architecture. | Abdennour El Rhalibi, Steve Costa, David England |
| 2005 | The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. | Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen |
| 2005 | 2. Computer Games as Participatory Media Culture. | Joost Raessens, Jos de Mul, Douglas Rushkoff |
| 2005 | Judge for yourself: Ethical Advisor 1.0. | Michael Power, Michel-Frdrick Gagnon, Lyse Langlois |
| 2005 | Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design. | Debra Polson, Barbara Adkins, Marcos Caceres |
| 2005 | A Cognitive Psychological Approach to Gameplay Emotions. | Bernard Perron |
| 2005 | Studying Games in School: learning and teaching about game design, play and culture. | Caroline Pelletier |
| 2005 | The things we learned on Liberty Island: designing games to help people become competent game players. | Caroline Pelletier |
| 2005 | Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. | Johan Peitz, Daniel Eriksson, Staffan Bjrk |
| 2005 | A Game Architecture for Emergent Story-Puzzles in a Persistent World. | Federico Peinado, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn |
| 2005 | Game Innovation Workshop (A Weeklong Atelier). | Celia Pearce, Tracy Fullerton, Janine Fron |