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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005The Pokemon Parable.Neal Thomas
20052, 443 Quenkers and counting, or What in us really wants to grind? Examining the grind in Star Wars Galaxies: An Empire Divided.Douglas Thomas
2005Megamen: Masculinities at Play in a Campus Arcade.Nick T. Taylor
2005Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure.Jos Tavares, Rui Gil, Licnio Roque
2005Games, Metaphor, and Learning.Elizabeth Sweedyk, Marianne de Laet
2005Early Games Production in New Zealand.Melanie Swalwell
2005Affective Gaming: Using pupil dilation to determine player arousal.Craig Stevenson
2005Where Everybody Knows Your (Screen) Name: Online Games as "Third Places".Constance Steinkuehler, Dmitri Williams
2005Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs.Constance Steinkuehler
2005Research as Design-Design as Research.Andrew Stapleton
2005Hit the Man: Fascination of Death and Violence in Computer Games.Gitte Stald
2005The Higher Education of Gaming.Kurt Squire, Levi Giovanetto
2005Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach.Ulrike Spierling
2005"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions.Olli Sotamaa
2005The problem of other players - in-game collaboration as collective action.Jonas Heide Smith
2005The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party.Bart Simon
2005Defining Multiplayer Computer Gaming Communities.Marko Siitonen
2005The Ethics of Computer Game Design.Miguel Sicart
2005On the Foundations of Evil in Computer Game Cheating.Miguel Sicart
2005'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games.Eugenie Shinkle
2005Shenmue: Academia Distilled.Philip Sharp
2005Game Over.Philip Sharp
2005Mechanized Humanity: how Digital Games Tend to Present People.Kevin Schut
2005Tangible Interfaces for Pervasive Gaming.Andreas Schrader, Bernhard Jung, Darren Carlson
2005Sex in Games: Representing and Desiring the Virtual.Gareth Schott
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Comparable venues

Other A*/A conferences filed under the same field of research.