| 2005 | The Expressions of Colours. | Veronica Zammitto |
| 2005 | Towards an Ontological Language for Game Analysis. | Jos P. Zagal, Michael Mateas, Clara Fernndez-Vara, Brian Hochhalter, Nolan Lichti |
| 2005 | Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium. | Bryan-Mitchell Young |
| 2005 | History of Digital Games in Turkey. | Erdal Yilmaz, Kursat Cagiltay |
| 2005 | Motivations of Play in MMORPGs. | Nick Yee |
| 2005 | Playing with Heritage: Semiotics and cultural analysis of the online Mahjong game in the global environment. | Wendy Wong |
| 2005 | Racing Academy: peer-to-peer learning in a social racing game. | Ben Williamson, Stephen Sayers, Richard Sandford |
| 2005 | A Brief Social History of Game Play. | Dmitri Williams |
| 2005 | Game mediated communication: Multiplayer games as the medium for computer based communication. | Mats Wiklund |
| 2005 | The online game world as a product and the behavioral characteristics of online game consumers as role player. | Leo Sang-Min Whang, Jee Yeon Kim |
| 2005 | The Role of Gamers in Critical Discourse.. | Matthew Weise |
| 2005 | Computer Games to Visualize Music: Using a 270-year-old Tradition to Imagine Digital Possibilities. | Mark Weiler |
| 2005 | Building Classes of Entertaining Games for Health Education. | Carolyn R. Watters, Fengan Liu, Hadi Kharrazi, Sageev Oore, Melanie Kellar, Michael A. Shepherd |
| 2005 | Game Genre Evolution for Educational Games. | Carolyn R. Watters |
| 2005 | Baldur's Gate and History: Race and Alignment in Digital Role-Playing Games. | Christopher Warnes |
| 2005 | Research Issues in ArchITectural Game Design. | Steffen P. Walz |
| 2005 | "Just Who Wears the Tights in This Household?": Technological Dramas, Gender Trouble, and Cryptic Studio's City of Heros. | Douglas Walls |
| 2005 | socio-ec(h)o: Ambient Intelligence and Gameplay. | Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Nicole Antle, Dale Evernden, Jim Bizzocchi |
| 2005 | Evolution Of Space Configuration In Videogames. | Clara Fernndez-Vara, Jos P. Zagal, Michael Mateas |
| 2005 | Between a rock and a hard place - the role of animation design in game production. | Laura Vallius, Tony Manninen |
| 2005 | Time out? Exploring the role of reflection in the design of games for learning. | Mary Helen Ulicsak, Steve Sayers, Keri Facer, Ben Williamson |
| 2005 | Tales for the many: Storytelling in RPGs, LARPs and MMORPGs. | Anders Tychsen |
| 2005 | Consumer Driven Computer Game Design. | Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, Ming-Hung Che, Wei-Jie Chiu |
| 2005 | Towards an interactive visualization of game design patterns. | Julie Tolmie, Steve DiPaola, Anthony Charles |
| 2005 | Cinematic Camera as Videogame Clich: Analysis and Software Demonstration. | David Thomas, Gary Haussmann |