| 2007 | Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context. | Anders Frank |
| 2007 | A Method For Discovering Values in Digital Games. | Mary Flanagan, Jonathan Belman, Helen Nissenbaum, Jim Diamond |
| 2007 | Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Tween Virtual World. | Deborah A. Fields, Yasmin B. Kafai |
| 2007 | Narrating machines and interactive matrices: a semiotic common ground for game studies. | Gabriele Ferri |
| 2007 | Exporting Wars: Literature Theory and How It Explains the Video Game Industry. | Mikolaj Dymek |
| 2007 | Designing a Game to Model Consumer Misbehavior. | Penny Drennan, Dominique A. Keeffe, Rebekah Russell-Bennett, Judy Drennan |
| 2007 | Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. | Andrew Dekker, Erik Champion |
| 2007 | Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America. | Mia Consalvo |
| 2007 | Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game Cut-scene. | Paul Cheng |
| 2007 | The Cultural Economy of Ludic Superflatness. | Dean Chan |
| 2007 | Digital Games for Education: When Meanings Play. | Suzanne de Castell, Jennifer Jenson, Nicholas Taylor |
| 2007 | Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement. | Gordon Calleja |
| 2007 | From Gamers to Scholars: Challenges of Teaching Game Studies. | Amy S. Bruckman |
| 2007 | Gaming DNA: On Narrative and Gameplay Gestalts. | Douglas Brown |
| 2007 | Profiling Academic Research on Digital Games Using Text Mining Tools. | Johanna Bragge, Jan Storgrds |
| 2007 | Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games. | Magnus Boman, Stefan J. Johansson |
| 2007 | Understanding Pervasive Games through Gameplay Design Patterns. | Staffan Bjrk, Johan Peitz |
| 2007 | Notes Toward a Sense of Embodied Gameplay. | Peter Bayliss |
| 2007 | Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games. | Jeffrey Bardzell, Markus Jakobsson, Shaowen Bardzell, Tyler Pace, Will Odom, Aaron R. Houssian |
| 2007 | The Quest in a Generated World. | Calvin Ashmore, Michael Nitsche |
| 2007 | Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chvez's Venezuela. | Thomas H. Apperley |
| 2007 | Experiential Modes of Game Play. | Robert Appelman |
| 2007 | I Fought the Law: Transgressive Play and The Implied Player. | Espen Aarseth |
| 2005 | Theory is Play is Design is Theory. | Eric Zimmerman |
| 2005 | The Localization of Digital Games: A Case Study in China. | Quan Zhou, Beth E. Kolko |