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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2007People, Places, and Play: A research framework for digital game experience in a socio-spatial context.Yvonne A. W. de Kort, Wijnand A. IJsselsteijn, Brian J. Gajadhar
2007Team Structure in the Development of Game-based Learning Environments.Antti Kirjavainen, Tuula Nousiainen, Marja Kankaanranta
2007Dimensions of Play: Gameplay, context, franchise and genre in player responses to Command and Conquer: Generals.Geoff King
2007The Lambent Reactive: Exploring the Audiovisual Kinesthetic Playform.Noah H. Keating
2007A Typology of Speeches within Board Game Players for Analyzing the Process of Games.Taichi Kato, Junkichi Sugiura, Makoto Iida, Chuichi Arakawa
2007Ergonomic evaluation of portable videogame software.Ryo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki
2007Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns.Matthew Kam, Vijay Rudraraju, Anuj Tewari, John F. Canny
2007Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Play in a Tween Virtual World.Yasmin B. Kafai, Deborah A. Fields, Melissa S. Cook
2007"Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Tween Online World.Yasmin B. Kafai, Melissa S. Cook, Deborah A. Fields
2007A Certain Level of Abstraction.Jesper Juul
2007From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity.Will Jordan
2007The Impact of Experience: The Influences of User and Online Review Ratings on the Performance of Video Games in the US Market.Sven Jckel
2007Girls and Gaming: Gender Research, "Progress" and the Death of Interpretation.Jennifer Jenson, Suzanne de Castell
2007Introducing Applied Ludology: Hands-on Methods for Game Studies.Aki Jrvinen
2007Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club.Mikael Jakobsson
2007Around Sigeru Miyamoto: Enactment of "Creator" on Computer Games.Akito Inoue, Seido Ushijima
2007Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students.Nobuko Ihori, Akira Sakamoto, Akiko Shibuya, Shintaro Yukawa
2007Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City.Aaron Chia-Yuan Hung
2007Ghastly multiplication: Fatal Frame II and the Videogame Uncanny.Laura Hoeger, William Huber
2007The place of mobile gaming: one history in locating mobility in the Asia-Pacific region.Larissa Hjorth
2007Situated Play and Mobile Gaming.Barbara Grter, Miriam Oks
2007Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters.Mark Grimshaw, Gareth Schott
2007Playing another Game: Twinking in World of Warcraft.Ren Glas
2007The Hegemony of Play.Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce
2007Eight Ways Videogames Generate Emotion.Jonathan Frome
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Comparable venues

Other A*/A conferences filed under the same field of research.