| 2007 | People, Places, and Play: A research framework for digital game experience in a socio-spatial context. | Yvonne A. W. de Kort, Wijnand A. IJsselsteijn, Brian J. Gajadhar |
| 2007 | Team Structure in the Development of Game-based Learning Environments. | Antti Kirjavainen, Tuula Nousiainen, Marja Kankaanranta |
| 2007 | Dimensions of Play: Gameplay, context, franchise and genre in player responses to Command and Conquer: Generals. | Geoff King |
| 2007 | The Lambent Reactive: Exploring the Audiovisual Kinesthetic Playform. | Noah H. Keating |
| 2007 | A Typology of Speeches within Board Game Players for Analyzing the Process of Games. | Taichi Kato, Junkichi Sugiura, Makoto Iida, Chuichi Arakawa |
| 2007 | Ergonomic evaluation of portable videogame software. | Ryo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki |
| 2007 | Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns. | Matthew Kam, Vijay Rudraraju, Anuj Tewari, John F. Canny |
| 2007 | Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Play in a Tween Virtual World. | Yasmin B. Kafai, Deborah A. Fields, Melissa S. Cook |
| 2007 | "Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Tween Online World. | Yasmin B. Kafai, Melissa S. Cook, Deborah A. Fields |
| 2007 | A Certain Level of Abstraction. | Jesper Juul |
| 2007 | From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity. | Will Jordan |
| 2007 | The Impact of Experience: The Influences of User and Online Review Ratings on the Performance of Video Games in the US Market. | Sven Jckel |
| 2007 | Girls and Gaming: Gender Research, "Progress" and the Death of Interpretation. | Jennifer Jenson, Suzanne de Castell |
| 2007 | Introducing Applied Ludology: Hands-on Methods for Game Studies. | Aki Jrvinen |
| 2007 | Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club. | Mikael Jakobsson |
| 2007 | Around Sigeru Miyamoto: Enactment of "Creator" on Computer Games. | Akito Inoue, Seido Ushijima |
| 2007 | Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students. | Nobuko Ihori, Akira Sakamoto, Akiko Shibuya, Shintaro Yukawa |
| 2007 | Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City. | Aaron Chia-Yuan Hung |
| 2007 | Ghastly multiplication: Fatal Frame II and the Videogame Uncanny. | Laura Hoeger, William Huber |
| 2007 | The place of mobile gaming: one history in locating mobility in the Asia-Pacific region. | Larissa Hjorth |
| 2007 | Situated Play and Mobile Gaming. | Barbara Grter, Miriam Oks |
| 2007 | Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters. | Mark Grimshaw, Gareth Schott |
| 2007 | Playing another Game: Twinking in World of Warcraft. | Ren Glas |
| 2007 | The Hegemony of Play. | Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce |
| 2007 | Eight Ways Videogames Generate Emotion. | Jonathan Frome |