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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2007Mapping Time in Video Games.Michael Nitsche
2007Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests.Simon Niedenthal
2007Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model.Stphane Natkin, Chen Yan, Sylvie Jumpertz, Bernard Marquet
2007Self and selfishness in online social play.David Myers
2007Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video Games.Andrew V. Moshirnia, Anthony C. Walker
2007Tangible Pleasures of Pervasive Role-Playing.Markus Montola
2007Monsters and the Mall: Videogames and the Scopic Regimes of Shopping.Mike Molesworth
2007Videogame Music: chiptunes byte back?Grethe Mitchell, Andrew Clarke
2007Situations of Play: Patterns of Spatial Use in Videogames.Georgia Leigh McGregor
2007The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play.Frans Myr
2007Video Games and the Training of Sociality: A Survey of Video Game Players.Yumi Matsuo, Sachi Tajima, Seiko Nohara, Akira Sakamoto
2007Teacher roles in learning games - When games become situated in schools.Rikke Magnussen
2007From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle.Esther MacCallum-Stewart
2007Controversies: Historicising the Computer Game.Esther MacCallum-Stewart, Justin Parsler
2007The Primordial Economics of Cheating: Trading Skill for Glory or Vital Steps to Evolved Play?Robert MacBride
2007Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses.Holin Lin, Chuen-Tsai Sun
2007This is not a Door: an Ecological approach to Computer Games.Jonas Linderoth, Ulrika Bennerstedt
2007Developing a pattern language for flow experiences in video games.Philippe Lemay
2007Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as Experienced.Olli Tapio Leino
2007Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming Addiction.Ichia Lee, Chen-Yi Yu, Holin Lin
2007Gameplay Design Patterns for Believable Non-Player Characters.Petri Lankoski, Staffan Bjrk
2007Approaching game-studies: towards a reflexive methodology of games as situated cultures.Sybille Lammes
2007MMOGs and the Future of Literature.Julian Kcklich
2007Avatar Categorization.Daniel Kromand
2007Survey of the adjourned sale rate of the Japanese home video game industry.Yuhsuke Koyama
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