| 2007 | Mapping Time in Video Games. | Michael Nitsche |
| 2007 | Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests. | Simon Niedenthal |
| 2007 | Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model. | Stphane Natkin, Chen Yan, Sylvie Jumpertz, Bernard Marquet |
| 2007 | Self and selfishness in online social play. | David Myers |
| 2007 | Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video Games. | Andrew V. Moshirnia, Anthony C. Walker |
| 2007 | Tangible Pleasures of Pervasive Role-Playing. | Markus Montola |
| 2007 | Monsters and the Mall: Videogames and the Scopic Regimes of Shopping. | Mike Molesworth |
| 2007 | Videogame Music: chiptunes byte back? | Grethe Mitchell, Andrew Clarke |
| 2007 | Situations of Play: Patterns of Spatial Use in Videogames. | Georgia Leigh McGregor |
| 2007 | The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. | Frans Myr |
| 2007 | Video Games and the Training of Sociality: A Survey of Video Game Players. | Yumi Matsuo, Sachi Tajima, Seiko Nohara, Akira Sakamoto |
| 2007 | Teacher roles in learning games - When games become situated in schools. | Rikke Magnussen |
| 2007 | From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle. | Esther MacCallum-Stewart |
| 2007 | Controversies: Historicising the Computer Game. | Esther MacCallum-Stewart, Justin Parsler |
| 2007 | The Primordial Economics of Cheating: Trading Skill for Glory or Vital Steps to Evolved Play? | Robert MacBride |
| 2007 | Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses. | Holin Lin, Chuen-Tsai Sun |
| 2007 | This is not a Door: an Ecological approach to Computer Games. | Jonas Linderoth, Ulrika Bennerstedt |
| 2007 | Developing a pattern language for flow experiences in video games. | Philippe Lemay |
| 2007 | Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as Experienced. | Olli Tapio Leino |
| 2007 | Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming Addiction. | Ichia Lee, Chen-Yi Yu, Holin Lin |
| 2007 | Gameplay Design Patterns for Believable Non-Player Characters. | Petri Lankoski, Staffan Bjrk |
| 2007 | Approaching game-studies: towards a reflexive methodology of games as situated cultures. | Sybille Lammes |
| 2007 | MMOGs and the Future of Literature. | Julian Kcklich |
| 2007 | Avatar Categorization. | Daniel Kromand |
| 2007 | Survey of the adjourned sale rate of the Japanese home video game industry. | Yuhsuke Koyama |