| 2007 | Gender in Play: Mapping a Girls' Gaming Club. | Nicholas Taylor, Jennifer Jenson, Suzanne de Castell |
| 2007 | Designing Games to Effect Social Change. | Chris Swain |
| 2007 | Situated Play - Just a Temporary Blip? | Tarja Susi, Jana Rambusch |
| 2007 | The unbound network of product and service interaction of the MMOG industry: with a case study of China. | Patrik Strm, Mirko Ernkvist |
| 2007 | Play it for Real: Sustained Seamless Life/Game Merger in Momentum. | Jaakko Stenros, Markus Montola, Annika Waern, Staffan Jonsson |
| 2007 | Perceptions of Player in Game Design Literature. | Olli Sotamaa |
| 2007 | Serious Games in language learning and teaching - a theoretical perspective. | Birgitte Holm Srensen, Bente Meyer |
| 2007 | "Gamic Realism": Player, Perception and Action in Video Game Play. | Hanna Sommerseth |
| 2007 | Human, all too non-Human: Coop AI and the Conversation of Action. | Bart Simon |
| 2007 | The Spontaneous Playfulness of Creativity: Lessons from Interactive Theatre for Digital Games. | Lori Shyba |
| 2007 | Peep-boxes to Pixels: An Alternative History of Video Game Space. | Philip Sharp |
| 2007 | Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior. | Daniel Schultheiss |
| 2007 | Exploring the Uncanny Valley with Japanese Video Game Characters. | Edward Schneider, Yifan Wang, Shanshan Yang |
| 2007 | Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School. | Kathy Sanford, Leanna Madill |
| 2007 | MMOs as Practices. | Ren Reynolds |
| 2007 | Because Players Pay: The Business Model Influence on MMOG Design. | Tiago Alves Reis, Licnio Roque |
| 2007 | Exploring E-sports: A Case Study of Gameplay in Counter-strike. | Jana Rambusch, Peter Jakobsson, Daniel Pargman |
| 2007 | Play with me: Exploring the autobiographical through digital games. | Cindy Poremba |
| 2007 | Critical Potential on the Brink of the Magic Circle. | Cindy Poremba |
| 2007 | Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. | Dan Pinchbeck |
| 2007 | Levels of Sound: On the Principles of Interactivity in Music Video Games. | Martin Pichlmair, Fares Kayali |
| 2007 | What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture. | Kylie A. Peppler, Yasmin B. Kafai |
| 2007 | Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and Digital Entertainment Choice. | Byungho Park |
| 2007 | Game Design on Item-selling Based Payment Model in Korean Online Games. | Gyuhwan Oh, Taiyoung Ryu |
| 2007 | Pricing models and Motivations for MMO play. | Miho Nojima |