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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2007Gender in Play: Mapping a Girls' Gaming Club.Nicholas Taylor, Jennifer Jenson, Suzanne de Castell
2007Designing Games to Effect Social Change.Chris Swain
2007Situated Play - Just a Temporary Blip?Tarja Susi, Jana Rambusch
2007The unbound network of product and service interaction of the MMOG industry: with a case study of China.Patrik Strm, Mirko Ernkvist
2007Play it for Real: Sustained Seamless Life/Game Merger in Momentum.Jaakko Stenros, Markus Montola, Annika Waern, Staffan Jonsson
2007Perceptions of Player in Game Design Literature.Olli Sotamaa
2007Serious Games in language learning and teaching - a theoretical perspective.Birgitte Holm Srensen, Bente Meyer
2007"Gamic Realism": Player, Perception and Action in Video Game Play.Hanna Sommerseth
2007Human, all too non-Human: Coop AI and the Conversation of Action.Bart Simon
2007The Spontaneous Playfulness of Creativity: Lessons from Interactive Theatre for Digital Games.Lori Shyba
2007Peep-boxes to Pixels: An Alternative History of Video Game Space.Philip Sharp
2007Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior.Daniel Schultheiss
2007Exploring the Uncanny Valley with Japanese Video Game Characters.Edward Schneider, Yifan Wang, Shanshan Yang
2007Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School.Kathy Sanford, Leanna Madill
2007MMOs as Practices.Ren Reynolds
2007Because Players Pay: The Business Model Influence on MMOG Design.Tiago Alves Reis, Licnio Roque
2007Exploring E-sports: A Case Study of Gameplay in Counter-strike.Jana Rambusch, Peter Jakobsson, Daniel Pargman
2007Play with me: Exploring the autobiographical through digital games.Cindy Poremba
2007Critical Potential on the Brink of the Magic Circle.Cindy Poremba
2007Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds.Dan Pinchbeck
2007Levels of Sound: On the Principles of Interactivity in Music Video Games.Martin Pichlmair, Fares Kayali
2007What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture.Kylie A. Peppler, Yasmin B. Kafai
2007Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and Digital Entertainment Choice.Byungho Park
2007Game Design on Item-selling Based Payment Model in Korean Online Games.Gyuhwan Oh, Taiyoung Ryu
2007Pricing models and Motivations for MMO play.Miho Nojima
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Comparable venues

Other A*/A conferences filed under the same field of research.