| 2009 | Keeping It Reel: Is Machinima A Form Of Art? | Erik Champion |
| 2009 | Textual Analysis, Digital Games, Zombies. | Diane Carr |
| 2009 | Making Sense of Game Aesthetics [Panel Abstracts]. | Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba |
| 2009 | Patterns of Play: Play-Personas in User-Centred Game Development. | Alessandro Canossa, Anders Drachen |
| 2009 | Encoding liveness: Performance and real-time rendering in machinima. | David Cameron, John Carroll |
| 2009 | Experiential Narrative in Game Environments. | Gordon Calleja |
| 2009 | Gameplay Design Patterns for Game Dialogues. | Jenny Brusk, Staffan Bjrk |
| 2009 | A Process-oriented pedagogy for collaborative game-based learning [Abstract]. | Philip Bonanno |
| 2009 | Where have all the games gone? Explorations on the cultural significance of digital games and preservation. | Joanna Barwick, Adrienne Muir, James Dearnley |
| 2009 | Persuasive design of a mobile energy conservation game with direct feedback and social cues. | Magnus Bng, Mattias Svahn, Anton Gustafsson |
| 2009 | Genre in Genre: The Role of Music in Music Games. | Ben Aslinger |
| 2009 | Modeling Games with Petri Nets. | Manuel Arajo |
| 2009 | Using microgenetic methods to investigate problem solving in video games. | Alice Anderson, Cornelia Brunner, Katie McMillan Culp, James Diamond, Ashley Lewis, Wendy Martin |
| 2009 | Playing your network: gaming in social network sites. | Luca Rossi |
| 2007 | Temporal Frames: A Unifying Framework for the Analysis of Game Temporality. | Jos P. Zagal, Michael Mateas |
| 2007 | The Disappearance and Reappearance and Disappearance of the Player in Videogame Advertising. | Bryan-Mitchell Young |
| 2007 | The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage. | Theodor G. Wyeld, Brett Leavy, Joti Carroll, Craig Gibbons, Brendan Ledwich, James Hills |
| 2007 | "I am not a fan, I just play a lot" - If Power Gamers Aren't Fans, Who Are? | Hanna Wirman |
| 2007 | Cultures of Digital Gamers: Practices of Appropriation. | Markus Wiemker |
| 2007 | Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists. | Steffen P. Walz, Rafael Ballagas |
| 2007 | The State of the Art: Western Modes of Videogame Production. | Alex Wade |
| 2007 | Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games. | Laura Vallius, Tony Manninen, Tomi Kujanp |
| 2007 | Play: A Procrustean Probe. | Tom Tyler |
| 2007 | Cross-format analysis of the gaming experience in multi-player role-playing games. | Anders Tychsen, Ken Newman, Thea Brolund, Michael Hitchens |
| 2007 | Player-Character Dynamics in Multi-Player Role Playing Games. | Anders Tychsen, Doris McIlwain, Thea Brolund, Michael Hitchens |