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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Keeping It Reel: Is Machinima A Form Of Art?Erik Champion
2009Textual Analysis, Digital Games, Zombies.Diane Carr
2009Making Sense of Game Aesthetics [Panel Abstracts].Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba
2009Patterns of Play: Play-Personas in User-Centred Game Development.Alessandro Canossa, Anders Drachen
2009Encoding liveness: Performance and real-time rendering in machinima.David Cameron, John Carroll
2009Experiential Narrative in Game Environments.Gordon Calleja
2009Gameplay Design Patterns for Game Dialogues.Jenny Brusk, Staffan Bjrk
2009A Process-oriented pedagogy for collaborative game-based learning [Abstract].Philip Bonanno
2009Where have all the games gone? Explorations on the cultural significance of digital games and preservation.Joanna Barwick, Adrienne Muir, James Dearnley
2009Persuasive design of a mobile energy conservation game with direct feedback and social cues.Magnus Bng, Mattias Svahn, Anton Gustafsson
2009Genre in Genre: The Role of Music in Music Games.Ben Aslinger
2009Modeling Games with Petri Nets.Manuel Arajo
2009Using microgenetic methods to investigate problem solving in video games.Alice Anderson, Cornelia Brunner, Katie McMillan Culp, James Diamond, Ashley Lewis, Wendy Martin
2009Playing your network: gaming in social network sites.Luca Rossi
2007Temporal Frames: A Unifying Framework for the Analysis of Game Temporality.Jos P. Zagal, Michael Mateas
2007The Disappearance and Reappearance and Disappearance of the Player in Videogame Advertising.Bryan-Mitchell Young
2007The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage.Theodor G. Wyeld, Brett Leavy, Joti Carroll, Craig Gibbons, Brendan Ledwich, James Hills
2007"I am not a fan, I just play a lot" - If Power Gamers Aren't Fans, Who Are?Hanna Wirman
2007Cultures of Digital Gamers: Practices of Appropriation.Markus Wiemker
2007Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists.Steffen P. Walz, Rafael Ballagas
2007The State of the Art: Western Modes of Videogame Production.Alex Wade
2007Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games.Laura Vallius, Tony Manninen, Tomi Kujanp
2007Play: A Procrustean Probe.Tom Tyler
2007Cross-format analysis of the gaming experience in multi-player role-playing games.Anders Tychsen, Ken Newman, Thea Brolund, Michael Hitchens
2007Player-Character Dynamics in Multi-Player Role Playing Games.Anders Tychsen, Doris McIlwain, Thea Brolund, Michael Hitchens
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Other A*/A conferences filed under the same field of research.