| 2009 | Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden. | Ulf Hagen |
| 2009 | Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames. | Alison Gazzard |
| 2009 | "Some Assembly Required": Starting and Growing a Game Lab [Abstracts]. | Mary Flanagan, Celia Pearce |
| 2009 | Anxiety, Openness, and Activist Games: A Case Study for Critical Play. | Mary Flanagan, Anna Lotko |
| 2009 | Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games. | Emmanoel Ferreira, Thiago Falco |
| 2009 | Play's the Thing: A Framework to Study Videogames as Performance. | Clara Fernndez-Vara |
| 2009 | Locative Life: Geocaching, Mobile Gaming, and the Reassertion of Proximity [Abstract]. | Jason Farman |
| 2009 | Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games. | Mark Eyles, Roger Eglin |
| 2009 | Emotional Attachments for Story Construction in Virtual Game Worlds. | Mirjam Palosaari Eladhari |
| 2009 | Evolution and Digital Game Studies. | Douglas Easterly, Dale A. Carnegie, David Harper |
| 2009 | Bridging Gaming and Designing: Two Sites of Informal Design Learning [Abstract]. | Sean C. Duncan |
| 2009 | Towards Data-Driven Drama Management: Issues in Data Collection and Annotation. | Anders Drachen, Michael Hitchens, Arnav Jhala, Georgios N. Yannakakis |
| 2009 | Role-Playing Games: The State of Knowledge [Panel Abstracts]. | Anders Drachen, Marinka Copier, Markus Montola, Mirjam P. Eladhari, Michael Hitchens, Jaakko Stenros |
| 2009 | Girls' Play: Context, performance & social videogame play [Abstract]. | Shanly Dixon, Kelly Boudreau |
| 2009 | Game Development: a Teaching Challenge [Abstract]. | Roman Divotkey, Martina Karrer, Jeremiah Diephuis |
| 2009 | Glitch Game Testers: African American Men Breaking Open the Console. | Betsy James DiSalvo, Mark Guzdial, Tom McKlin, Charles Meadows, Kenneth Perry, Corey Steward, Amy S. Bruckman |
| 2009 | Let Me Entertain You: Designing for Surveillance and Online Gaming. | Deirdre Devers, Stephanie Wilson |
| 2009 | The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]. | Sebastian Deterding |
| 2009 | Contextually-Ambiguous Pervasive Games: An Exploratory Study. | Neil Dansey, Brett Stevens, Roger Eglin |
| 2009 | Mapping the game landscape: Locating genres using functional classification. | Steve Dahlskog, Andreas Kamstrup, Espen Aarseth |
| 2009 | Understanding Play Practices: Contributions to the State of the Art [Panel Papers]. | Patrick J. Coppock, Dario Compagno, Agata Meneghelli, Alessandro Catania, Gabriele Ferri |
| 2009 | "It's in the game" and above the game: An analysis of the players of sports videogames [Abstract]. | Steven Conway |
| 2009 | Peer Puppeteers: Alternate Reality Gaming in Primary School Settings. | Angela Colvert |
| 2009 | Understanding Empathy in Children through 3D Character Design. | Kah Chan, Douglas Easterly, Aukje Thomassen |
| 2009 | Towards a Socio-Cultural Cartography of In-Game Protests. | Dean Chan |