| 2009 | Sex and Videogames: A Case of Misappearance? [Abstract]. | Tanya Krzywinska |
| 2009 | A Study on New Gameplay Based on Brain-Computer Interface. | Minjin Ko, Kyoungwoo Bae, Gyuhwan Oh, Taiyoung Ryu |
| 2009 | MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract]. | Lisbeth Klastrup, Susana Tosca |
| 2009 | Horror Videogames and the Uncanny. | Ewan Kirkland |
| 2009 | Levels of Complexity: Cultural Diversity, Politics and Digital Games [Abstract]. | Aphra Kerr |
| 2009 | Utilizing Displayless Space in Collocated Games. | Jarmo Kauko, Juha Arrasvuori |
| 2009 | Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World. | Yasmin B. Kafai, Deborah A. Fields, Michael T. Giang |
| 2009 | What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture. | Yasmin B. Kafai, William Q. Burke, Deborah A. Fields |
| 2009 | Bad Games Panel [Abstracts]. | Jesper Juul, Matthew Weise, Jason Begy |
| 2009 | "I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld. | Kristine Jrgensen |
| 2009 | Morphology of the tetromino-stacking game: The design evolution of Tetris [Abstract]. | Will Jordan |
| 2009 | What Makes Online Collectible Card Games Fun to Play? | Stefan J. Johansson |
| 2009 | The Gigue Is Up: High Culture Gets Game. | Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva, Stephanie Fisher |
| 2009 | From Simulation to Imitation: New Controllers, New Forms of Play. | Jennifer Jenson, Suzanne de Castell |
| 2009 | The Achievement Machine: Understanding the Xbox Live Metagame [Abstract]. | Mikael Jakobsson |
| 2009 | Take One - or Three - for the Team: Consumerism as Play. | Melinda Jacobs |
| 2009 | Understanding 21st Century's Mobile Device-Based Games within Boundaries. | Pirita Ihamki, Pauliina Tuomi |
| 2009 | The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games. | Aaron Chia-Yuan Hung |
| 2009 | Better Game Studies Education the Carcassonne Way. | Kenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin |
| 2009 | Kingdom Hearts, Territoriality and Flow. | William Humberto Huber, Stephen Mandiberg |
| 2009 | Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure. | Wouter van den Hoogen, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort |
| 2009 | Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture. | Larissa Hjorth |
| 2009 | Gold farming in the MMORPG (Massive Multiplayer Online Role Playing Game), World of Warcraft. An ethical perspective on a controversial growth market. [Abstract]. | Stefan Heinemann |
| 2009 | Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming [Abstract]. | Alison Harvey |
| 2009 | Creativity in the Game Design Classroom. | Jessica Hammer |