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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Sex and Videogames: A Case of Misappearance? [Abstract].Tanya Krzywinska
2009A Study on New Gameplay Based on Brain-Computer Interface.Minjin Ko, Kyoungwoo Bae, Gyuhwan Oh, Taiyoung Ryu
2009MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract].Lisbeth Klastrup, Susana Tosca
2009Horror Videogames and the Uncanny.Ewan Kirkland
2009Levels of Complexity: Cultural Diversity, Politics and Digital Games [Abstract].Aphra Kerr
2009Utilizing Displayless Space in Collocated Games.Jarmo Kauko, Juha Arrasvuori
2009Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World.Yasmin B. Kafai, Deborah A. Fields, Michael T. Giang
2009What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture.Yasmin B. Kafai, William Q. Burke, Deborah A. Fields
2009Bad Games Panel [Abstracts].Jesper Juul, Matthew Weise, Jason Begy
2009"I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld.Kristine Jrgensen
2009Morphology of the tetromino-stacking game: The design evolution of Tetris [Abstract].Will Jordan
2009What Makes Online Collectible Card Games Fun to Play?Stefan J. Johansson
2009The Gigue Is Up: High Culture Gets Game.Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva, Stephanie Fisher
2009From Simulation to Imitation: New Controllers, New Forms of Play.Jennifer Jenson, Suzanne de Castell
2009The Achievement Machine: Understanding the Xbox Live Metagame [Abstract].Mikael Jakobsson
2009Take One - or Three - for the Team: Consumerism as Play.Melinda Jacobs
2009Understanding 21st Century's Mobile Device-Based Games within Boundaries.Pirita Ihamki, Pauliina Tuomi
2009The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games.Aaron Chia-Yuan Hung
2009Better Game Studies Education the Carcassonne Way.Kenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin
2009Kingdom Hearts, Territoriality and Flow.William Humberto Huber, Stephen Mandiberg
2009Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure.Wouter van den Hoogen, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort
2009Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture.Larissa Hjorth
2009Gold farming in the MMORPG (Massive Multiplayer Online Role Playing Game), World of Warcraft. An ethical perspective on a controversial growth market. [Abstract].Stefan Heinemann
2009Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming [Abstract].Alison Harvey
2009Creativity in the Game Design Classroom.Jessica Hammer
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Comparable venues

Other A*/A conferences filed under the same field of research.