Skip to content

Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009What We Talk About When We Talk About Game Aesthetics.Simon Niedenthal
2009Make Videogames History: Game preservation and The National Videogame Archive.James Newman, Iain Simons
2009The Troubled Transition to Game Study Projects.Ken Newman
2009World and Place - Map and Territory [Abstract].Britta Neitzel
2009Age Differences in Associations with Digital Gaming.Henk Herman Nap, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort
2009Playability and Player Experience Research [Panel Abstracts].Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jrg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort
2009In search of a minimalist game.David Myers
2009'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract].Souvik Mukherjee
2009"How many headshots you've done": Achievement as discursive practice in videogame play.Mike Molesworth
2009Complexities of Gaming Cultures: Adolescent gamers adapting and transforming learning [Abstracts].Liz Merkel, Kathy Sandford, Tim Hopper
2009Meaningful Movement: The Labyrinth and 'Castlevania: Symphony of the Night' [Extended Abstract].Paul Martin
2009The hybrid identity of player characters: between Facebook and the Sacred book [Abstract].Massimo Maietti
2009"I'm not afraid to die, Mom": Parental perceptions & stories of their adolescents gaming [Extended Abstract].Leanna Madill
2009DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization.Colleen Macklin, Julia Wargaski, Michael Edwards, Kan Yang Li
2009'What sort of Fish was it?' How Players Understand their Narrative in Online Games.Esther MacCallum-Stewart
2009Exploring Aesthetic Ideals of Gameplay.Sus Lundgren, Karl Bergstrm, Staffan Bjrk
2009Before It's Too Late: Preserving Games across the Industry / Academia divide.Henry Lowood, Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken S. McAllister, Rachel Donahue, Dan Pinchbeck
2009Abstractions of a meaningless act: (spending) time in the gaming world [Abstract].Vanessa Long
2009Handheld games, game design, displayless space, amodal completion [Abstract].Holin Lin, Chuen-Tsai Sun
2009Discovering Super Mario Galaxy: A Textual Analysis.Keith Linares
2009More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen [Abstract].Ben Light
2009The Words of Warcraft: relational text analysis of quests in an MMORPG.Peter M. Landwehr, Jana Diesner, Kathleen M. Carley
2009Playful User Interfaces: Literature Review and Model for Analysis.Ekaterina Kuts
2009Some Notes on the Nature of Game Design.Jussi Kuittinen, Jussi Holopainen
2009Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract].Julian Kcklich
651675 of 1,183← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.