| 2009 | What We Talk About When We Talk About Game Aesthetics. | Simon Niedenthal |
| 2009 | Make Videogames History: Game preservation and The National Videogame Archive. | James Newman, Iain Simons |
| 2009 | The Troubled Transition to Game Study Projects. | Ken Newman |
| 2009 | World and Place - Map and Territory [Abstract]. | Britta Neitzel |
| 2009 | Age Differences in Associations with Digital Gaming. | Henk Herman Nap, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort |
| 2009 | Playability and Player Experience Research [Panel Abstracts]. | Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jrg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort |
| 2009 | In search of a minimalist game. | David Myers |
| 2009 | 'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract]. | Souvik Mukherjee |
| 2009 | "How many headshots you've done": Achievement as discursive practice in videogame play. | Mike Molesworth |
| 2009 | Complexities of Gaming Cultures: Adolescent gamers adapting and transforming learning [Abstracts]. | Liz Merkel, Kathy Sandford, Tim Hopper |
| 2009 | Meaningful Movement: The Labyrinth and 'Castlevania: Symphony of the Night' [Extended Abstract]. | Paul Martin |
| 2009 | The hybrid identity of player characters: between Facebook and the Sacred book [Abstract]. | Massimo Maietti |
| 2009 | "I'm not afraid to die, Mom": Parental perceptions & stories of their adolescents gaming [Extended Abstract]. | Leanna Madill |
| 2009 | DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization. | Colleen Macklin, Julia Wargaski, Michael Edwards, Kan Yang Li |
| 2009 | 'What sort of Fish was it?' How Players Understand their Narrative in Online Games. | Esther MacCallum-Stewart |
| 2009 | Exploring Aesthetic Ideals of Gameplay. | Sus Lundgren, Karl Bergstrm, Staffan Bjrk |
| 2009 | Before It's Too Late: Preserving Games across the Industry / Academia divide. | Henry Lowood, Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken S. McAllister, Rachel Donahue, Dan Pinchbeck |
| 2009 | Abstractions of a meaningless act: (spending) time in the gaming world [Abstract]. | Vanessa Long |
| 2009 | Handheld games, game design, displayless space, amodal completion [Abstract]. | Holin Lin, Chuen-Tsai Sun |
| 2009 | Discovering Super Mario Galaxy: A Textual Analysis. | Keith Linares |
| 2009 | More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen [Abstract]. | Ben Light |
| 2009 | The Words of Warcraft: relational text analysis of quests in an MMORPG. | Peter M. Landwehr, Jana Diesner, Kathleen M. Carley |
| 2009 | Playful User Interfaces: Literature Review and Model for Analysis. | Ekaterina Kuts |
| 2009 | Some Notes on the Nature of Game Design. | Jussi Kuittinen, Jussi Holopainen |
| 2009 | Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract]. | Julian Kcklich |