| 2009 | Placing the blame: Negotiation of gaming performance [Abstract]. | Bjrn Sjblom |
| 2009 | Conflict management and leadership communication in multiplayer communities. | Marko Siitonen |
| 2009 | The new gatekeepers: The occupational ideology of game journalism. | Tanja Sihvonen |
| 2009 | Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen. | Yasuhiro Seya, Kotaro Sato, Yusuke Kimura, Akira Ookubo, Hitoshi Yamagata, Kazumi Kasahara, Fujikake Hiroya, Yuki Yamamoto, Hanako Ikeda, Katsumi Watanabe |
| 2009 | Boys' Play in the Fourth Space: Freedom of Movements in a Tween Virtual World. | Kristin A. Searle, Yasmin B. Kafai |
| 2009 | "I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence. | Gareth Schott |
| 2009 | Simulating a Quasi-Simulation: A framework for using Multi Agent Simulation Techniques for studying MMORPGs. | Javier Salazar |
| 2009 | Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games. | William Ryan, Martin A. Siegel |
| 2009 | Mechanisms of the Soul - Tackling the Human Condition in Videogames. | Doris C. Rusch |
| 2009 | The Integration of the Computer-mediated Ludic Experience in Multisensory Environments. | Licnio Roque, Nuno Castelhano |
| 2009 | Beyond Adversarial: The Case for Game AI as Storytelling. | David L. Roberts, Mark O. Riedl, Charles L. Isbell Jr. |
| 2009 | Researching player experiences through the use of different qualitative methods. | Wannes Ribbens, Yorick Poels |
| 2009 | A Platform-Independent Model for Videogame Gameplay Specification. | Emanuel Montero Reyno, Jos . Cars Cubel |
| 2009 | A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall. | Jana Rambusch, Tarja Susi, Stefan Ekman, Ulf Wilhelmsson |
| 2009 | World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences [Abstract]. | Karolien Poels |
| 2009 | Emulation as a strategy for the preservation of games: the KEEP project. | Dan Pinchbeck, David Anderson, Janet Delve, Antonio Ciuffreda, Getaneh Otemu, Andreas Lange |
| 2009 | An affordance based model for gameplay. | Dan Pinchbeck |
| 2009 | In the Horrifying Magic Cycle of Resident Evil 5: A Case Study [Abstract]. | Bernard Perron |
| 2009 | Design Guidelines for Learning Games: the Living Forest Game Design Case. | Lus Lucas Pereira, Licnio G. Roque |
| 2009 | Collaboration, Creativity and Learning in a Play Community: A Study of The University of There. | Celia Pearce |
| 2009 | The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft. | Christopher A. Paul, Jeffrey S. Philpott |
| 2009 | Agency and the Free Will debate [Extended Abstract]. | Justin Parsler |
| 2009 | The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating. | Stefano De Paoli, Aphra Kerr |
| 2009 | Player Perception of Context Information Utilization in Pervasive Mobile Games. | Janne Paavilainen, Hannu Korhonen, Hannamari Saarenp, Jussi Holopainen |
| 2009 | Fake Rules, Real Fiction: Professional Wrestling and Videogames. | Costantino Oliva, Gordon Calleja |