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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Placing the blame: Negotiation of gaming performance [Abstract].Bjrn Sjblom
2009Conflict management and leadership communication in multiplayer communities.Marko Siitonen
2009The new gatekeepers: The occupational ideology of game journalism.Tanja Sihvonen
2009Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen.Yasuhiro Seya, Kotaro Sato, Yusuke Kimura, Akira Ookubo, Hitoshi Yamagata, Kazumi Kasahara, Fujikake Hiroya, Yuki Yamamoto, Hanako Ikeda, Katsumi Watanabe
2009Boys' Play in the Fourth Space: Freedom of Movements in a Tween Virtual World.Kristin A. Searle, Yasmin B. Kafai
2009"I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence.Gareth Schott
2009Simulating a Quasi-Simulation: A framework for using Multi Agent Simulation Techniques for studying MMORPGs.Javier Salazar
2009Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games.William Ryan, Martin A. Siegel
2009Mechanisms of the Soul - Tackling the Human Condition in Videogames.Doris C. Rusch
2009The Integration of the Computer-mediated Ludic Experience in Multisensory Environments.Licnio Roque, Nuno Castelhano
2009Beyond Adversarial: The Case for Game AI as Storytelling.David L. Roberts, Mark O. Riedl, Charles L. Isbell Jr.
2009Researching player experiences through the use of different qualitative methods.Wannes Ribbens, Yorick Poels
2009A Platform-Independent Model for Videogame Gameplay Specification.Emanuel Montero Reyno, Jos . Cars Cubel
2009A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall.Jana Rambusch, Tarja Susi, Stefan Ekman, Ulf Wilhelmsson
2009World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences [Abstract].Karolien Poels
2009Emulation as a strategy for the preservation of games: the KEEP project.Dan Pinchbeck, David Anderson, Janet Delve, Antonio Ciuffreda, Getaneh Otemu, Andreas Lange
2009An affordance based model for gameplay.Dan Pinchbeck
2009In the Horrifying Magic Cycle of Resident Evil 5: A Case Study [Abstract].Bernard Perron
2009Design Guidelines for Learning Games: the Living Forest Game Design Case.Lus Lucas Pereira, Licnio G. Roque
2009Collaboration, Creativity and Learning in a Play Community: A Study of The University of There.Celia Pearce
2009The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft.Christopher A. Paul, Jeffrey S. Philpott
2009Agency and the Free Will debate [Extended Abstract].Justin Parsler
2009The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating.Stefano De Paoli, Aphra Kerr
2009Player Perception of Context Information Utilization in Pervasive Mobile Games.Janne Paavilainen, Hannu Korhonen, Hannamari Saarenp, Jussi Holopainen
2009Fake Rules, Real Fiction: Professional Wrestling and Videogames.Costantino Oliva, Gordon Calleja
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Comparable venues

Other A*/A conferences filed under the same field of research.