| 2011 | Meaning Making Through Constraint: Modernist Poetics and Game Design Analysis. | Miriam Asad |
| 2009 | Workshop: Ethics in Videogames [Extended Abstracts]. | Jos P. Zagal, Karen Schrier, Miguel Sicart |
| 2009 | Ethically Notable Videogames: Moral Dilemmas and Gameplay. | Jos P. Zagal |
| 2009 | Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. | Yan Xu, Evan Barba, Blair MacIntyre |
| 2009 | Women and Productivity [Abstracts]. | Hanna Wirman, Shira Chess, Anne-Mette Albrechtslund, Jessica Enevold |
| 2009 | Abusing the Player, and Making Them Like it Too! [Abstract]. | Douglas Wilson, Miguel Sicart |
| 2009 | The Player Character as Performing Object. | Emma Westecott |
| 2009 | Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming. | Harald Warmelink, Casper Harteveld, Igor Mayer |
| 2009 | Agency Reconsidered. | Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali |
| 2009 | Defining Operational Logics. | Noah Wardrip-Fruin, Michael Mateas |
| 2009 | On the Edge of Reality: Reality Fiction in 'Sanningen om Marika'. | Annika Waern, Marie Denward |
| 2009 | Demystifying guilds: MMORPG-playing and norms. | Harko Verhagen, Magnus Johansson |
| 2009 | Streets = Play = Fun [Workshop Abstract]. | Subalekha Udayasankar, LeAnne Wagner |
| 2009 | Newsgames - Procedural Rhetoric Meets Political Cartoons. | Mike Treanor |
| 2009 | You Played That? Game Studies Meets Game Criticism. | David Thomas, Jos P. Zagal, Margaret Robertson, Ian Bogost, William Huber |
| 2009 | Intellectual Disability and Game Accessibility [Abstract]. | Siobhan Thomas |
| 2009 | Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games. | Carl Therrien |
| 2009 | Negotiating Play: The Process of Rule Construction inProfessional Computer Gaming. | T. L. Taylor |
| 2009 | Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract]. | Nicholas Taylor |
| 2009 | 'No Light Sabres Allowed': Role-playing in Star Wars Galaxies [Abstract]. | Thordis Sveinsdottir |
| 2009 | Processing Play; Perceptions of Persuasion. | Mattias Svahn |
| 2009 | Play as Transgression: An Ethnographic Approach to Queer Game Cultures. | Jenny Sundn |
| 2009 | Commoditization of Helping Players Play: Rise of the Service Paradigm. | Jaakko Stenros, Olli Sotamaa |
| 2009 | Exploring Game Aesthetics. | Hanna Sommerseth |
| 2009 | Killing Time in Diner Dash: Representation, Gender, and Casual Games [Abstract]. | Braxton Soderman |