| 2011 | Casual mobile gameplay - On integrated practices of research, design and play. | Nassrin Hajinejad, Iaroslav Sheptykin, Barbara Grter, Annika Worpenberg, Andreas Lochwitz, David Oswald, Heide-Rose Vatterrott |
| 2011 | Cultures of independent game production: Examining the relationship between community and labour. | Orlando Guevara-Villalobos |
| 2011 | The Poetics of Game Design, Rhetoric and the Independent Game. | Lindsay D. Grace |
| 2011 | Breaking Reality: Exploring Pervasive Cheating in Foursquare. | Ren Glas |
| 2011 | Return to Darkness: Representations of Africa in Resident Evil 5. | Hanli Geyser, Pippa Tshabalala |
| 2011 | Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? | Anders Frank |
| 2011 | Video Games, Walking the Fine Line between Art and Entertainment. | Jef Folkerts |
| 2011 | Preventing a POX Among the People? A Design Case Study of a Public Health Game. | Mary Flanagan, Max Seidman, Jonathan Belman, Sukdith Punjasthitkul, Zara Downs, Mike Ayoob, Alicia Driscoll |
| 2011 | Game Spaces Speak Volumes: Indexical Storytelling. | Clara Fernndez-Vara |
| 2011 | Playful ambience. | Mark Eyles, Dan Pinchbeck |
| 2011 | Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World. | Mirjam P. Eladhari |
| 2011 | Integrating Emergence and Progression. | Joris Dormans |
| 2011 | Forbidden or Promising Fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers. | Jan Decock, Jan Van Looy |
| 2011 | The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. | Henrik Cederholm, Olle Hilborn, Craig Lindley, Charlotte C. Sennersten, Jeanette Eriksson |
| 2011 | Epistemic games & applied drama: Converging conventions for serious play. | David Cameron, John Carroll, Rebecca Wotzko |
| 2011 | Players and the Love Game: Conceptualizing Cheating with Erotic Role Players in World of Warcraft. | Ashley Brown |
| 2011 | In the army now - Narrative elements and realism in military first-person shooters. | Johannes Breuer, Ruth Festl, Thorsten Quandt |
| 2011 | The End of the Rainbow: In search of crossing points between organizations and play. | Jeroen Van Bree |
| 2011 | Jane Fonda's Wii Fit: Continuity, Contingency, and Concordance in Fitness Gaming. | Steven Boyer |
| 2011 | Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of Gaming. | Frederik Van Den Bosch, Wannes Ribbens, Jan Van Looy |
| 2011 | Playing with Data Bases. | Stefan Bhme |
| 2011 | Pattern Recognition: Gameplay as negotiating procedural form. | Tom Betts |
| 2011 | Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games. | Jonathan Belman, Helen Nissenbaum, Mary Flanagan |
| 2011 | Experiential Metaphors in Abstract Games. | Jason Begy |
| 2011 | Player Typology in Theory and Practice. | Chris Bateman, Rebecca Lowenhaupt, Lennart E. Nacke |