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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2011Designing Social Behaviour through Play.Tanya Marriott
2011Meta-Rules and Complicity in Brenda Brathwaite's Train.Heather Logas
2011Participatory Game Design to Engage a Digitally Excluded Community.Mark Lochrie, Paul Coulton, Andrew Wilson
2011A Chinese Cyber Diaspora: Contact and Identity Negotiation on Taiwanese WoW Servers.Holin Lin, Chuen-Tsai Sun
2011Beyond the digital divide: An ecological approach to gameplay.Jonas Linderoth
2011Exploring anonymity in cooperative board games.Jonas Linderoth
2011Kairotopos: A reflection on Greek space/time concepts as design implications in Minecraft.Isaac Lenhart
2011The Power-up Experience: A study of Power-ups in Games and their Effect on Player Experience.Filip Lange-Nielsen
2011The map as playground: Locationbased games as cartographical practices.Sybille Lammes
2011'Can't Stop The Signal?' The Design of the Dutch Firefly LARP.Nicolle Lamerichs
2011Games and machinima in adolescents' classrooms.Pilar Lacasa, Rut Martnez Borda, Laura Mndez
2011Adolescent thinking and online writing after the use of commercial games in the classroom.Pilar Lacasa, Rut Martnez Borda, Hctor del Castillo
2011Using the VNA Ideation Game at Global Game Jam.Annakaisa Kultima, Kati Alha
2011The game boy's network. A network analysis of the German digital games industry.Sonja Krger, Emese Domahidi, Thorsten Quandt
2011Social Architecture and the Emergence of Power Laws in Online Social Games.Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja
2011Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game.Fares Kayali, Vera Schwarz, Gerit Gtzenbrucker, Jrgen Pfeffer, Barbara Franz, Peter Purgathofer
2011Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game.Fares Kayali, Joseph Schuh
2011Theorycrafting: from collective intelligence to intrinsic satisfaction.Faltin Karlsen
2011Do We Need Real-Time Hermeneutics? Structures of Meaning in Games.Jonne Arjoranta
2011In Perpetual Beta? On the Participatory Design of Facebook Games.Melinda Jacobs, Tanja Sihvonen
2011Making sense of game-play: How can we examine learning and involvement?Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods
2011Listen! - Improving the Cooperation between Game Designers and Audio Designers.Sander Huiberts
2011Schematically Disruptive Game Design.Peter Howell
2011Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising.Laura Herrewijn, Karolien Poels
2011Framework for Designing and Evaluating Game Achievements.Juho Hamari, Veikko Eranti
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Comparable venues

Other A*/A conferences filed under the same field of research.