| 2011 | Designing Social Behaviour through Play. | Tanya Marriott |
| 2011 | Meta-Rules and Complicity in Brenda Brathwaite's Train. | Heather Logas |
| 2011 | Participatory Game Design to Engage a Digitally Excluded Community. | Mark Lochrie, Paul Coulton, Andrew Wilson |
| 2011 | A Chinese Cyber Diaspora: Contact and Identity Negotiation on Taiwanese WoW Servers. | Holin Lin, Chuen-Tsai Sun |
| 2011 | Beyond the digital divide: An ecological approach to gameplay. | Jonas Linderoth |
| 2011 | Exploring anonymity in cooperative board games. | Jonas Linderoth |
| 2011 | Kairotopos: A reflection on Greek space/time concepts as design implications in Minecraft. | Isaac Lenhart |
| 2011 | The Power-up Experience: A study of Power-ups in Games and their Effect on Player Experience. | Filip Lange-Nielsen |
| 2011 | The map as playground: Locationbased games as cartographical practices. | Sybille Lammes |
| 2011 | 'Can't Stop The Signal?' The Design of the Dutch Firefly LARP. | Nicolle Lamerichs |
| 2011 | Games and machinima in adolescents' classrooms. | Pilar Lacasa, Rut Martnez Borda, Laura Mndez |
| 2011 | Adolescent thinking and online writing after the use of commercial games in the classroom. | Pilar Lacasa, Rut Martnez Borda, Hctor del Castillo |
| 2011 | Using the VNA Ideation Game at Global Game Jam. | Annakaisa Kultima, Kati Alha |
| 2011 | The game boy's network. A network analysis of the German digital games industry. | Sonja Krger, Emese Domahidi, Thorsten Quandt |
| 2011 | Social Architecture and the Emergence of Power Laws in Online Social Games. | Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja |
| 2011 | Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game. | Fares Kayali, Vera Schwarz, Gerit Gtzenbrucker, Jrgen Pfeffer, Barbara Franz, Peter Purgathofer |
| 2011 | Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game. | Fares Kayali, Joseph Schuh |
| 2011 | Theorycrafting: from collective intelligence to intrinsic satisfaction. | Faltin Karlsen |
| 2011 | Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. | Jonne Arjoranta |
| 2011 | In Perpetual Beta? On the Participatory Design of Facebook Games. | Melinda Jacobs, Tanja Sihvonen |
| 2011 | Making sense of game-play: How can we examine learning and involvement? | Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods |
| 2011 | Listen! - Improving the Cooperation between Game Designers and Audio Designers. | Sander Huiberts |
| 2011 | Schematically Disruptive Game Design. | Peter Howell |
| 2011 | Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising. | Laura Herrewijn, Karolien Poels |
| 2011 | Framework for Designing and Evaluating Game Achievements. | Juho Hamari, Veikko Eranti |