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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2011A Procedural Critique of Deontological Reasoning.Julian Togelius
2011Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment.Gordon Tiemstra, Rene van den Berg, Tilde Bekker, Mark de Graaf
2011"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design.Carl Therrien
2011From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups.Olivier Szymanezyk, Patrick Dickinson, Tom Duckett
2011More Than A Craze: Photographs of New Zealand's early digital games scene.Melanie Swalwell
2011Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine.Jaakko Suominen
2011PlayFit: Designing playful activity interventions for teenagers.Janienke Sturm, Rob Tieben, Menno Deen, Tilde Bekker, Ben A. M. Schouten
2011The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play.Jaakko Stenros, Markus Montola
2011Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila
2011Understanding Player Experience using Sequential Analysis.Michael Soppitt, Graham McAllister
2011"He could be a bunny rabbit for all I care!": Identification with video game characters and arguments for diversity in representation.Adrienne Shaw
2011MUsE - A Framework for Reception-based Gaming Research.Daniel Schultheiss
2011Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV.Gareth Schott, Jasper van Vught
2011The Player Engagement Process - An Exploration of Continuation Desire in Digital Games.Henrik Schoenau-Fog
2011Collaboration and Team Composition in Applied Game Creation Processes.Lies van Roessel, Jeroen van Mastrigt-Ide
2011Problem Based Game Design - Engaging Students by Innovation.Lars Reng, Henrik Schoenau-Fog
2011How to Say Things with Actions I: a Theory of Discourse for Video Games for Change.Valentina Rao
2011Designing the Designer.Robin Potanin, Oliver Davies
2011Business Games, Rationality and Control Logistics.Rolf F. Nohr
2011Playful Crowdsourcing for Energy- Efficient Automotive Navigation.Jrg Niesenhaus, Daniel Mnter, Tim Hussein, Jrgen Ziegler
2011The winner takes all: Standardization and console games.David B. Nieborg
2011Just a Cyberplace The rules in videogames: between Ontology and Epistemology.Ivan Mosca
2011Subversive Game Design for Recursive Learning.Konstantin Mitgutsch, Matthew Weise
2011Understanding the Contribution of Biometrics to Games User Research.Pejman Mirza-Babaei, Sebastian Long, Emma Foley
2011And Then You Wait: The Issue of Dead Time in Social Network Games.Richard van Meurs
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Comparable venues

Other A*/A conferences filed under the same field of research.