| 2013 | Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters. | Claire Dormann, Mish Boutet |
| 2013 | Rules in Computer Games Compared to Rules in Traditional Games. | Chris DeLeon |
| 2013 | (Re)Mark(s) of the Ninja: Replaying the Remnants. | Pierre-Marc Ct |
| 2013 | A Conceptual Model for the Study of Persuasive Games. | Teresa de la Hera Conde-Pumpido |
| 2013 | Assassin's Creed III and the Aesthetics of Disappointment. | Jonathan Church, Michael Klein |
| 2013 | Formalizing casual games: A study based on game designers' professional knowledge. | Laureline Chiapello |
| 2013 | A Cognitivist Theory of Affordances for Games. | Rogelio Enrique Cardona-Rivera, Robert Michael Young |
| 2013 | The Role of Micronarrative in the Design and Experience of Digital Games. | Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk |
| 2013 | Constructing the Ideal EVE Online Player. | Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul |
| 2013 | "We are two strong women" - Designing Empowerment in a Pervasive Game. | Jon Back, Annika Waern |
| 2013 | Ludic Zombies: An Examination of Zombieism in Games. | Hans-Joachim Backe, Espen Aarseth |
| 2013 | From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface. | Dominic Arsenault, Audrey Larochelle |
| 2011 | Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters. | Martijn Van Zwieten |
| 2011 | A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone. | Jos P. Zagal, John Sharp |
| 2011 | What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared. | Vinciane Zabban |
| 2011 | Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre |
| 2011 | The professional identity of gameworkers revisited. A qualitative inquiry on the case study of German professionals. | Jeffrey Wimmer, Tatiana Sitnikova |
| 2011 | Computer history and the movement of business simulations. | Serjoscha Wiemer |
| 2011 | Player Communities in Multiplayer Online Games: A Systematic Review of Empirical Research. | Harald Warmelink, Marko Siitonen |
| 2011 | Towards a Playful Organization Ideal-type: Values of a Playful Organizational Culture. | Harald Warmelink |
| 2011 | Game reward systems: Gaming experiences and social meanings. | Hao Wang, Chuen-Tsai Sun |
| 2011 | You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits. | Lotte Vermeulen, Jan Van Looy, Frederik De Grove, Cdric Courtois |
| 2011 | Online Video Games in Brazilian Public Health Communication. | Marcelo Simo de Vasconcellos, Inesita Soares de Araujo |
| 2011 | BurgerTime: A Proceduralist Investigation. | Mike Treanor, Michael Mateas |
| 2011 | Of discs, boxes and cartridges: the material life of digital games. | Saara Toivonen, Olli Sotamaa |