| 2013 | Defragmentation and Mashup: Ludic Mashup as a Design Approach. | Isaac Lenhart |
| 2013 | Playability and its Absence - A post-ludological critique. | Olli Tapio Leino |
| 2013 | Cosplay - Material and Transmedial Culture in Play. | Nicolle Lamerichs |
| 2013 | Experts and Novices or Expertise? Positioning Players through Gameplay Reviews. | David Kirschner, J. Patrick Williams |
| 2013 | Spec Ops: The Line's Conventional Subversion of the Military Shooter. | Brendan Keogh |
| 2013 | Puzzle Is Not a Game! Basic Structures of Challenge. | Veli-Matti Karhulahti |
| 2013 | Viewpoints AI: Procedurally Representing and Reasoning about Gestures. | Mikhail Jacob, Alexander Zook, Brian Magerko |
| 2013 | Understanding a Socially Awkward Digital Play Journey. | Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller |
| 2013 | The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. | Mitchell Harrop, Martin R. Gibbs, Marcus Carter |
| 2013 | Everyone's a Winner at Warhammer 40K (or, at least not a loser). | Mitchell Harrop, Martin R. Gibbs, Marcus Carter |
| 2013 | Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2. | Jane Gruning |
| 2013 | Engaging students in OH&S hazard identification through a game. | Stefan Greuter, Susanne Tepe |
| 2013 | Big Huggin' A Case Study in Affection Gaming. | Lindsay D. Grace |
| 2013 | Affection Games in Digital Play: A Content Analysis of Web Playable Games. | Lindsay D. Grace |
| 2013 | Ethnographic Fieldwork in the Study of Game Production. | Gabrielle Garner |
| 2013 | Nostalgia in Retro Game Design. | Maria B. Garda |
| 2013 | Untangling Twine: A Platform Study. | Jane Friedhoff |
| 2013 | Suit The System To The Player: A Methodology for Physical Creativity. | Jane Friedhoff |
| 2013 | Attention whore! Perception of female players who identify themselves as women in the communities of MMOs. | Ivelise Fortim, Carolina de Moura Grando |
| 2013 | Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. | Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini |
| 2013 | From Generative to Conventional Play: MOBA and League of Legends. | Simon Ferrari |
| 2013 | eSport and the Human Body: foundations for a popular aesthetics. | Simon Ferrari |
| 2013 | The Game's Afoot: Designing Sherlock Holmes. | Clara Fernndez-Vara |
| 2013 | The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. | Lina Eklund, Kristine Ask |
| 2013 | Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise. | Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab, Lisa Andres |