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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013Moving on from the Original Experience: Games history, preservation and presentation.Melanie Swalwell
2013Gaming the Gap: A Small World Simulation of Human Migration Response to Stressors.Jennifer Stoll, Ian Malave, Matt Campbell, Devin White
2013A Reality Game to Cross Disciplines: Fostering Networks and Collaboration.Benjamin Stokes, Jeff Watson, Tracy Fullerton, Simon Wiscombe
2013DESIGN(er) META Game.Cary Staples, Neil Ward, Vittorio Marone
2013The Long Decade of Game Studies: Case of Finland.Olli Sotamaa, Jaakko Suominen
2013Embodied Interactive Characters using Social Robots.Mei Si, Michael Garber-Barron
2013Understanding Videogame Cities.Bobby Schweizer
2013DeFragging Regulation: From putative effects to 'researched' accounts of player experience.Gareth Schott, Raphal Marczak, Frans Myr, Jasper van Vught
2013Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs.Javier Salazar
2013Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter.William Ryan, Zach Gilson
2013Defragging the Magic Circle: From Experience Design to Reality Design.Adam Rafinski, Markus Zielke
2013It's all fun and games... A history of ideas concerning gamification.Felix Raczkowski
2013The Social Dimension of Collective Storytelling in Skyrim.Hctor Puente, Susana Tosca
2013Game Design and Business Model: an Analysis of Diablo 3.Patrick Prax
2013Understanding the Videogame Medium through Perspectives of Participation.Lus Lucas Pereira, Licnio Roque
2013Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies.Celia Pearce, Helen W. Kennedy, John Sharp
2013Indie Game Studies Year Eleven.Felan Parker
2013The Sightlence Game: Designing a Haptic Computer Game Interface.Mathias Nordvall
2013Press X for Meaning: Interaction Leads to Identification in Heavy Rain.Michael Nixon, Jim Bizzocchi
2013"I commenced an examination of a game called 'tit-tat-to'": Charles Babbage and the "First" Computer Game.Devin Monnens
2013Disciplinary Identity of Game Scholars: An Outline.Frans Myr, Jan Van Looy, Thorsten Quandt
2013A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games.Eleanor Martin, Judith Good
2013What Happens when a Cyberworld Ends? The case of There.com.Israel V. Mrquez
2013Stanislavky's System as a Game Design Method: A Case Study.Borja Manero, Clara Fernndez-Vara, Baltasar Fernndez-Manjn
2013Memory of a Broken Dimension: a study in a politics of skill for experimental art games.William Lockett
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Comparable venues

Other A*/A conferences filed under the same field of research.