| 2013 | Moving on from the Original Experience: Games history, preservation and presentation. | Melanie Swalwell |
| 2013 | Gaming the Gap: A Small World Simulation of Human Migration Response to Stressors. | Jennifer Stoll, Ian Malave, Matt Campbell, Devin White |
| 2013 | A Reality Game to Cross Disciplines: Fostering Networks and Collaboration. | Benjamin Stokes, Jeff Watson, Tracy Fullerton, Simon Wiscombe |
| 2013 | DESIGN(er) META Game. | Cary Staples, Neil Ward, Vittorio Marone |
| 2013 | The Long Decade of Game Studies: Case of Finland. | Olli Sotamaa, Jaakko Suominen |
| 2013 | Embodied Interactive Characters using Social Robots. | Mei Si, Michael Garber-Barron |
| 2013 | Understanding Videogame Cities. | Bobby Schweizer |
| 2013 | DeFragging Regulation: From putative effects to 'researched' accounts of player experience. | Gareth Schott, Raphal Marczak, Frans Myr, Jasper van Vught |
| 2013 | Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs. | Javier Salazar |
| 2013 | Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter. | William Ryan, Zach Gilson |
| 2013 | Defragging the Magic Circle: From Experience Design to Reality Design. | Adam Rafinski, Markus Zielke |
| 2013 | It's all fun and games... A history of ideas concerning gamification. | Felix Raczkowski |
| 2013 | The Social Dimension of Collective Storytelling in Skyrim. | Hctor Puente, Susana Tosca |
| 2013 | Game Design and Business Model: an Analysis of Diablo 3. | Patrick Prax |
| 2013 | Understanding the Videogame Medium through Perspectives of Participation. | Lus Lucas Pereira, Licnio Roque |
| 2013 | Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies. | Celia Pearce, Helen W. Kennedy, John Sharp |
| 2013 | Indie Game Studies Year Eleven. | Felan Parker |
| 2013 | The Sightlence Game: Designing a Haptic Computer Game Interface. | Mathias Nordvall |
| 2013 | Press X for Meaning: Interaction Leads to Identification in Heavy Rain. | Michael Nixon, Jim Bizzocchi |
| 2013 | "I commenced an examination of a game called 'tit-tat-to'": Charles Babbage and the "First" Computer Game. | Devin Monnens |
| 2013 | Disciplinary Identity of Game Scholars: An Outline. | Frans Myr, Jan Van Looy, Thorsten Quandt |
| 2013 | A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games. | Eleanor Martin, Judith Good |
| 2013 | What Happens when a Cyberworld Ends? The case of There.com. | Israel V. Mrquez |
| 2013 | Stanislavky's System as a Game Design Method: A Case Study. | Borja Manero, Clara Fernndez-Vara, Baltasar Fernndez-Manjn |
| 2013 | Memory of a Broken Dimension: a study in a politics of skill for experimental art games. | William Lockett |