| 2014 | Contextualizing Flow in Games. | John Salisbury, Penda Tomlinson |
| 2014 | Game Design Patterns for Collaborative Player Interactions. | Christian Reuter, Viktor Wendel, Stefan Gbel, Ralf Steinmetz |
| 2014 | The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design. | Carl Magnus Olsson, Staffan Bjrk, Steve Dahlskog |
| 2014 | Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases. | Rosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin A. Clegg, James E. Folkestad, Emilie T. Saulnier, Tomek Strzalkowski |
| 2014 | Out of Context - Understanding the Practicalities of Learning Games. | Bjrn Marklund |
| 2014 | Analysing the history of game controversies. | Faltin Karlsen |
| 2014 | What makes young children active game players; ethnographic case study. | Youn Jung Huh |
| 2014 | Disrupting the Player's Schematised Knowledge of Game Components. | Peter Howell, Brett Stevens, Mark Eyles |
| 2014 | Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard. | Wouter van den Hoogen, Eelco P. Braad, Wijnand A. IJsselsteijn |
| 2014 | Thanatogaming: Death, Videogames, and the Biopolitical State. | Peter Christiansen |
| 2014 | Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games. | Peter Christiansen |
| 2014 | Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation. | Felipe Breyer, Samuel Macdo, Judith Kelner |
| 2014 | Designing Inside the Box or Pitching Practices in Industry and Education. | Roger Altizer, Jos P. Zagal |
| 2013 | Understanding Japanese Games Education. | Jos P. Zagal |
| 2013 | Regulating Virtual Worlds: Considering Participant-Driven Approaches. | Darryl Woodford |
| 2013 | Elements of Social Action: A Micro- Analytic Approach to the Study of Collaborative Behavior in Digital Games. | J. Patrick Williams, David Kirschner |
| 2013 | Feminist Art Game Praxis. | Emma Westecott, Hannah Epstein, Alexandra Leitch |
| 2013 | An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. | Rina R. Wehbe, Lennart E. Nacke |
| 2013 | Learning and Enjoyment in Serious Gaming - Contradiction or Complement? | Ulrich Wechselberger |
| 2013 | Analyzing the believability of game character behavior using the Game Agent Matrix. | Henrik Warpefelt, Magnus Johansson, Harko Verhagen |
| 2013 | An Account of Proceduralist Meaning. | Mike Treanor, Michael Mateas |
| 2013 | Cops & Rubbers: A game promoting advocacy and empathy in support of public health and human rights of sex workers. | Lien Tran |
| 2013 | Teaching Serious Game App Design Through Client-based Projects. | Christopher Totten |
| 2013 | How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. | Theresa Jean Tanenbaum |
| 2013 | Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research. | Carl Symborski, Gary M. Jackson, Meg Barton, Geoffrey Cranmer, Byron Raines, Mary Magee Quinn, Celia Pearce |