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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014Contextualizing Flow in Games.John Salisbury, Penda Tomlinson
2014Game Design Patterns for Collaborative Player Interactions.Christian Reuter, Viktor Wendel, Stefan Gbel, Ralf Steinmetz
2014The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design.Carl Magnus Olsson, Staffan Bjrk, Steve Dahlskog
2014Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.Rosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin A. Clegg, James E. Folkestad, Emilie T. Saulnier, Tomek Strzalkowski
2014Out of Context - Understanding the Practicalities of Learning Games.Bjrn Marklund
2014Analysing the history of game controversies.Faltin Karlsen
2014What makes young children active game players; ethnographic case study.Youn Jung Huh
2014Disrupting the Player's Schematised Knowledge of Game Components.Peter Howell, Brett Stevens, Mark Eyles
2014Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard.Wouter van den Hoogen, Eelco P. Braad, Wijnand A. IJsselsteijn
2014Thanatogaming: Death, Videogames, and the Biopolitical State.Peter Christiansen
2014Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games.Peter Christiansen
2014Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation.Felipe Breyer, Samuel Macdo, Judith Kelner
2014Designing Inside the Box or Pitching Practices in Industry and Education.Roger Altizer, Jos P. Zagal
2013Understanding Japanese Games Education.Jos P. Zagal
2013Regulating Virtual Worlds: Considering Participant-Driven Approaches.Darryl Woodford
2013Elements of Social Action: A Micro- Analytic Approach to the Study of Collaborative Behavior in Digital Games.J. Patrick Williams, David Kirschner
2013Feminist Art Game Praxis.Emma Westecott, Hannah Epstein, Alexandra Leitch
2013An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers.Rina R. Wehbe, Lennart E. Nacke
2013Learning and Enjoyment in Serious Gaming - Contradiction or Complement?Ulrich Wechselberger
2013Analyzing the believability of game character behavior using the Game Agent Matrix.Henrik Warpefelt, Magnus Johansson, Harko Verhagen
2013An Account of Proceduralist Meaning.Mike Treanor, Michael Mateas
2013Cops & Rubbers: A game promoting advocacy and empathy in support of public health and human rights of sex workers.Lien Tran
2013Teaching Serious Game App Design Through Client-based Projects.Christopher Totten
2013How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games.Theresa Jean Tanenbaum
2013Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research.Carl Symborski, Gary M. Jackson, Meg Barton, Geoffrey Cranmer, Byron Raines, Mary Magee Quinn, Celia Pearce
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Comparable venues

Other A*/A conferences filed under the same field of research.