| 2015 | Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities. | Brendan Keogh |
| 2015 | Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. | Geoff Kaufman, Mary Flanagan, Max Seidman |
| 2015 | Postdigital Play and the Aesthetics of Recruitment. | Darshana Jayemanne, Bjorn Nansen, Thomas H. Apperley |
| 2015 | Defining the Global Ludo Polychotomy. | Bradley James, Barbara Fletcher |
| 2015 | Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom? | Anna Hoblitz |
| 2015 | Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games. | Stephanie Heintz, Effie Lai-Chong Law |
| 2015 | Inviting Grief into Games: The Game Design Process as Personal Dialogue. | Sabine Harrer, Henrik Schoenau-Fog |
| 2015 | Ethical Recognition of Marginalized Groups in Digital Games Culture. | Emil Lundedal Hammar |
| 2015 | Independent gamework and identity: Problems and subjective nuances. | Orlando Guevara-Villalobos |
| 2015 | The Concept and Research of Gendered Game Culture. | Usva Friman |
| 2015 | How gaming achieves popularity: The case of The Smash Brothers. | Ahmed Elmezeny, Jeffrey Wimmer |
| 2015 | Playing Across Media: Exploring Transtextuality in Competitive Games and eSports. | Ben Egliston |
| 2015 | The Tragedy of Betrayal: How the Design of Ico and Shadow of the Colossus Elicits Emotion. | Tom Cole |
| 2015 | Roleplaying and Rituals For Cultural Heritage-Orientated Games. | Erik Champion |
| 2015 | EVE is Real. | Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik |
| 2015 | Animal Crossing: New Leaf and the Diversity of Horror in Video Games. | Ashley Brown, Bjrn Marklund |
| 2015 | Costume Agency in German Larp. | Rafael Bienia |
| 2015 | The role of gaming platforms in young males' trajectories of technical expertise. | Joe Baxter-Webb |
| 2015 | The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases. | Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, James Korris |
| 2015 | Analysing Cultural Heritage and its Representation in Video Games. | Majed S. Balela, Darren Mundy |
| 2015 | Whose mind is the signal? Focalization in video game narratives. | Fraser Allison |
| 2015 | Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet. | Pablo Abend, Benjamin Beil |
| 2014 | Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man. | Alex Wade |
| 2014 | Modeling the Semiotic Structure of Game Characters. | Daniel Vella |
| 2014 | Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed. | Gareth Schott, Raphal Marczak, Leanne Neshausen |