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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness.Seth Cooper, Sebastian Deterding, Theo Tsapakos
2016Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel
2016Walking Simulators: The Digitisation of an Aesthetic Practice.Rosa Carbo-Mascarell
2016G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery.Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr
2016Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson
2016Playing with Data: Procedural Generation of Adventures from Open Data.Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2016Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari
2016Grounded Theory in Games Research: Making the Case and Exploring the Options.John Salisbury, Tom Cole
2016Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.Alex Mitchell
2015The Well-Played MOBA: How DotA 2 and League of Legends use Dramatic Dynamics.Chris Winn
2015Cues and insinuations: Indicating affordances of non-player character using visual indicators.Henrik Warpefelt
2015Affective and Bodily Involvement in Children's Tablet Play.Annika Waern, Gunnar Bohne
2015The Limits of the Evolution of Female Characters in the Bioshock Franchise.Weimin Toh
2015Applying the Two-Factor-Theory to the PLAY Heuristics.Bjrn Strt, Henrik Warpefelt
2015A Model for Exploring the Usefulness of Games for Classrooms.Colleen Stieler-Hunt, Christian M. Jones
2015Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan.Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun
2015Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity.Max Seidman, Mary Flanagan, Geoff Kaufman
2015Time to Reminisce and Die: Representing Old Age in Art Games.Cosima Rughinis, Elisabeta Toma, Razvan Rughinis
2015Digitising Boardgames: Issues and Tensions.Melissa J. Rogerson, Martin R. Gibbs, Wally Smith
2015Co-Creative Game Design in MMORPGs.Patrick Prax
2015Exploring Playful Experiences in Social Network Games.Janne Paavilainen, Elina Koskinen, Hannu Korhonen, Kati Alha
2015Understanding Player Experience Through the Use of Similarity Matrix.Raphal Marczak, Gareth Schott, Pierre Hanna
2015Ideological Narratives of Play in Tropico 4 and Crusader Kings II.Bertrand Lucat, Mads Haahr
2015Early Computer Game Genre Preferences (1980-1984).Jonathan Lessard
2015Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games.Michael Lankes, Stefan Wagner
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Comparable venues

Other A*/A conferences filed under the same field of research.