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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.Chong-U Lim, Antonios Liapis, D. Fox Harrell
2016Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment.Laura M. Levy, Rob Solomon, Jeremy Johnson, Jeff Wilson, Amy J. Lambeth, Maribeth Gandy, Joann Moore, Jason Way, Ruitao Liu
2016"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market.Panagiotis Koutsouras, Sarah Martindale, Andy Crabtree
2016Two Worlds, One Gameplay: A Classification of Visual AR Games.Marina Knauer, Joschka Mtterlein
2016Collegiate E-sports as Work or Play.Sky Kauweloa, Jennifer Sunrise Winter
2016Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.Geoff Kaufman, Mary Flanagan
2016Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming.Veli-Matti Karhulahti
2016Selling out the magic circle: free-toplay games and developer ethics.Phillip Jordan, Wayne Buente, Paula Alexandra Silva, Howard Rosenbaum
2016What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass.Jonne Arjoranta
2016Critically Approaching the Playful and Participatory Genealogy of MOBAs.Josh Jarrett
2016A Statistical Analysis of Player Improvement and Single-Player High Scores.Aaron Isaksen, Andy Nealen
2016"Playing RPG Maker"? Amateur Game Design and Video Gaming.Pierre-Yves Hurel
2016Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education.Casper Harteveld, Yetunde Folajimi, Steven C. Sutherland
20164x Gamer as Myth: Understanding through Player Mythologies.Johnathan Harrington
2016The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game.Marcello A. Gmez Maureira, Fons J. Verbeek
2016Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required.William Goddard, Alexander Muscat
2016Paratextual Play: Unlocking the Nature of Making-of Material of Games.Ren Glas
2016Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games.Lukas C. Gerber, Honesty Kim, Ingmar H. Riedel-Kruse
2016BioGraphr: Science Games on a Biotic Computer.Lukas C. Gerber, Michael C. Doshi, Honesty Kim, Ingmar H. Riedel-Kruse
2016"Ruinensehnsucht" - Longing for Decay in Computer Games.Mathias Fuchs
2016You Say Jump, I Say How High? Operationalising the Game Feel of Jumping.Martin Fasterholdt, Martin Pichlmair, Christoffer Holmgrd
2016The Journey to Nature: The Last of Us as Critical Dystopia.Gerald Farca, Charlotte Ladevze
2016The Emancipated Player.Gerald Farca
2016Toward Ludic Gerontechnology: a Review of Games for Dementia Care.Claire Dormann
2016Conventions within eSports: Exploring Similarities in Design.Samer Al Dafai
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Comparable venues

Other A*/A conferences filed under the same field of research.