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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity.Daniel Vella
2016Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire.Mike Treanor
2016Integrating Curiosity and Uncertainty in Game Design.Alexandra To, Safinah Arshad Ali, Geoff Kaufman, Jessica Hammer
2016Super Mario as a String: Platformer Level Generation Via LSTMs.Adam J. Summerville, Michael Mateas
2016Designing a Serious Game for General Practice Management.Jan Strien, Ronald Batenburg, Fabiano Dalpiaz
2016Rapidly-Exploring Random Tree approach for Geometry Friends.Rui Soares, Francisco Leal, Rui Prada, Francisco S. Melo
2016Game Essays as Critical Media and Research Praxis.Stephanie de Smale
2016An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds.Robin J. S. Sloan
2016Game Jams as an Opportunity for Industry Development.Kristy de Salas, Ian J. Lewis, Ivan Bindoff
2016Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines, Paul Formosa
2016A Lightweight Videogame Dialogue Manager.James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin
2016GameNet and GameSage: Videogame Discovery as Design Insight.James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin
2016Three Shadowed Dimensions of Feminine Presence in Video Games.Cosima Rughinis, Razvan Rughinis, Elisabeta Toma
2016Critical Alternative Journalism from the Perspective of Game Journalists.Patrick Prax, Alejandro Soler
2016Spectrum: Exploring the Effects of Player Experience on Game Design.Jean-Luc Portelli, Rilla Khaled
2016Creative Communities: Shaping Process through Performance and Play.Lynn Parker, Dayna Galloway
2016Review of Social Features in Social Network Games.Janne Paavilainen, Kati Alha, Hannu Korhonen
2016Enacting aporia: Roger Caillois' game typology as formalist methodology.Michel Ottens
2016The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.Timo Nummenmaa, Ville Kankainen, Sampo Savolainen, Annakaisa Kultima, Juho Karvinen, Kati Alha, Antti Syvnen, Heikki Tyni
2016Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games.C. Thi Nguyen, Jos P. Zagal
2016The Tapper Videogame Patent as a Series of Close Readings.Mark J. Nelson
2016First-Person Walkers: Understanding the Walker Experience through Four Design Themes.Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen
2016Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.Edward F. Melcer, Katherine Isbister
2016Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching.Orion Mavridou
2016Combining Speech Intervention and Cooperative Game Design for Children with ASD.Natalie Lyon, David I. Leitman, Jichen Zhu
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Comparable venues

Other A*/A conferences filed under the same field of research.