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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Considering play: From method to analysis.Jasper van Vught, Ren Glas
2017Adapting Epic Theatre Principles for the Design of Games for Learning.April Tyack, Peta Wyeth
2017Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer
2017From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History.Carl Therrien
2017Fictionalism and videogame aggression.Grant Tavinor
2017A Typology of Players in the Game Physics Playground.Stefan Slater, Alex J. Bowers, Shiming Kai, Valerie Shute
2017That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both.Gareth Schott
2017Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017.Emilie M. Reed
2017Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR.Dooley J. Murphy
2017Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt.Bertrand Lucat
2017Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations.Rhett Loban
2017Love, Lust, Courtship and Affection as Evolution in Digital Play.Lindsay D. Grace
2017Heritage Destruction and Videogames: A Perverse Relation.Jos Antonio Gonzlez Zarandona, Adam Chapman, Darshana Jayemanne
2017Towards Genre as a Game Design Research Approach.William Goddard, Alexander Muscat
2017I Predict a Riot: Making and Breaking Rules and Norms in League of Legends.Scott Donaldson
2017The Space Between Debord and Pikachu.Hugh Davies, Troy Innocent
2017Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction.Emily E. Crawford
2017'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.Mia Consalvo, Christopher A. Paul
2017Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic Gameplay.Alex Mitchell, Yuin Theng Sim, Liting Kway
2016Using Interactive Social Story Games to Teach Social Skills to Children with Autism.Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon
2016Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games.Samuel Zakowski
2016Source Code and Formal Analysis: A Hermeneutic Reading of Passage.Ea Christina Willumsen
2016Developing Ideation Cards for Mixed Reality Game Design.Richard Wetzel, Tom Rodden, Steve Benford
2016Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation.Lindsay Wells, Kristy de Salas, Ian J. Lewis
2016Selling the Imperium: Changing Organisational Culture and History in EVE Online.Nick Webber, Oskar Milik
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Comparable venues

Other A*/A conferences filed under the same field of research.