| 2017 | Considering play: From method to analysis. | Jasper van Vught, Ren Glas |
| 2017 | Adapting Epic Theatre Principles for the Design of Games for Learning. | April Tyack, Peta Wyeth |
| 2017 | Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. | Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer |
| 2017 | From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History. | Carl Therrien |
| 2017 | Fictionalism and videogame aggression. | Grant Tavinor |
| 2017 | A Typology of Players in the Game Physics Playground. | Stefan Slater, Alex J. Bowers, Shiming Kai, Valerie Shute |
| 2017 | That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both. | Gareth Schott |
| 2017 | Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017. | Emilie M. Reed |
| 2017 | Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR. | Dooley J. Murphy |
| 2017 | Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt. | Bertrand Lucat |
| 2017 | Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations. | Rhett Loban |
| 2017 | Love, Lust, Courtship and Affection as Evolution in Digital Play. | Lindsay D. Grace |
| 2017 | Heritage Destruction and Videogames: A Perverse Relation. | Jos Antonio Gonzlez Zarandona, Adam Chapman, Darshana Jayemanne |
| 2017 | Towards Genre as a Game Design Research Approach. | William Goddard, Alexander Muscat |
| 2017 | I Predict a Riot: Making and Breaking Rules and Norms in League of Legends. | Scott Donaldson |
| 2017 | The Space Between Debord and Pikachu. | Hugh Davies, Troy Innocent |
| 2017 | Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction. | Emily E. Crawford |
| 2017 | 'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers. | Mia Consalvo, Christopher A. Paul |
| 2017 | Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic Gameplay. | Alex Mitchell, Yuin Theng Sim, Liting Kway |
| 2016 | Using Interactive Social Story Games to Teach Social Skills to Children with Autism. | Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon |
| 2016 | Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games. | Samuel Zakowski |
| 2016 | Source Code and Formal Analysis: A Hermeneutic Reading of Passage. | Ea Christina Willumsen |
| 2016 | Developing Ideation Cards for Mixed Reality Game Design. | Richard Wetzel, Tom Rodden, Steve Benford |
| 2016 | Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation. | Lindsay Wells, Kristy de Salas, Ian J. Lewis |
| 2016 | Selling the Imperium: Changing Organisational Culture and History in EVE Online. | Nick Webber, Oskar Milik |